so if we preload 'l4d_full' to a directory, say './left4dead' then when the
game type 'left4dead' is release we can just point our update scripts to
that game with the same directory?

On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent <[EMAIL PROTECTED]> wrote:

> l4d_full will preload the full game, I assume left4dead will become
> active once the final game is released.
>
> On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote:
>
> > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]>
> >
> >> I just went to check if the dedicated server files were released
> >> for the
> >> full game and I see 3 things.
> >> l4d_demo
> >> l4d_full
> >> left4dead
> >>
> >> Which one is the dedicated server files for the full game?
> >>
> >>
> >> _______________________________________________
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> >>
> > l4d_demo is the demo.left4dead is the demo now, but after the official
> > release of the full version, it will be the full version.
> > l4d_full is the pre-loadable files of the full version
> > if you want to start the full version right after the release, then
> > get a
> > copy from the l4d_full now, then after the release update it to the
> > left4dead.
> >
> > Tyrael
> > _______________________________________________
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>
>
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