2008/11/18 Arg! <[EMAIL PROTECTED]>

> so if we preload 'l4d_full' to a directory, say './left4dead' then when the
> game type 'left4dead' is release we can just point our update scripts to
> that game with the same directory?
>
> On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent <[EMAIL PROTECTED]> wrote:
>
> > l4d_full will preload the full game, I assume left4dead will become
> > active once the final game is released.
> >
> > On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote:
> >
> > > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]>
> > >
> > >> I just went to check if the dedicated server files were released
> > >> for the
> > >> full game and I see 3 things.
> > >> l4d_demo
> > >> l4d_full
> > >> left4dead
> > >>
> > >> Which one is the dedicated server files for the full game?
> > >>
> > >>
> > >> _______________________________________________
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> > >>
> > > l4d_demo is the demo.left4dead is the demo now, but after the official
> > > release of the full version, it will be the full version.
> > > l4d_full is the pre-loadable files of the full version
> > > if you want to start the full version right after the release, then
> > > get a
> > > copy from the l4d_full now, then after the release update it to the
> > > left4dead.
> > >
> > > Tyrael
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> >
> >
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> >
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>
yes.
Tyrael
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