Amazing!! does this tech stand any chance of making an appearance on the
win32 side?


> I can't say I have tried it, but in theory, you should be able to run one
> forked L4D server across a giant network of machines, including load
> balancing, including live migration of server instances across multiple
> machines, using mosix http://www.mosix.org/, which is pretty interesting.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, November 17, 2008 4:28 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Data exchange over crossed child process
>
> This is truly the next generation the game is going to turn.
>
> Imagine mods development, through campaigns editions constructed over the
> childs, swapping players between childs processes, maybe voice
> communication through the childs processes ...
> The opportunites that this system may encourage will inscrease the game
> experience.
>
> Awesome !
>
>
> -----Original Message-----
>
> Not sure exactly what you are asking, but yes, there is bidirectional
> communication between the parent process and all the children.
> It isn't used for much right now, but more info could be transmitted.
> Currently,
>
> - the parent can send concommands to all children
> - the parent sees the spew from all children
> - the parent sees occasional status updates from the children. This
> allows, for instance, a monitoring tool to show you how many people are on
> your set of servers and what map they are playing by just connecting to
> one port and querying, instead of needing to connect to every running
> instance. Since some systems can run up to 40-50 instances at once, this
> is useful.
>
>
> -----Original Message-----
>
> From: hlds_linux-bounces at list.valvesoftware.com
> [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech at
> cybergate02.com
> Sent: Monday, November 17, 2008 4:24 AM
> To: hlds_linux at list.valvesoftware.com
> Subject: [hlds_linux] Data exchange over crossed child process
>
> Well, the new source dedicated server as a new feature: fork command line.
>
> May the engine permit data exchange between the childs processes (telnet)
> ?
> This may be a revolution.
>
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