If you click the link you will see this:
A free evaluation copy of a pre-installed virtual-disk image for creating a
MOSIX virtual cluster on Linux and/or Windows computers was released.

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Steve
} Sent: Monday, November 17, 2008 9:46 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] Data exchange over crossed child process
} 
} Amazing!! does this tech stand any chance of making an appearance on the
} win32 side?
} 
} 
} > I can't say I have tried it, but in theory, you should be able to run
} one
} > forked L4D server across a giant network of machines, including load
} > balancing, including live migration of server instances across multiple
} > machines, using mosix http://www.mosix.org/, which is pretty
} interesting.
} >
} >
} > -----Original Message-----
} > From: [EMAIL PROTECTED]
} > [mailto:[EMAIL PROTECTED] On Behalf Of
} > [EMAIL PROTECTED]
} > Sent: Monday, November 17, 2008 4:28 PM
} > To: hlds_linux@list.valvesoftware.com
} > Subject: [hlds_linux] Data exchange over crossed child process
} >
} > This is truly the next generation the game is going to turn.
} >
} > Imagine mods development, through campaigns editions constructed over
} the
} > childs, swapping players between childs processes, maybe voice
} > communication through the childs processes ...
} > The opportunites that this system may encourage will inscrease the game
} > experience.
} >
} > Awesome !
} >
} >
} > -----Original Message-----
} >
} > Not sure exactly what you are asking, but yes, there is bidirectional
} > communication between the parent process and all the children.
} > It isn't used for much right now, but more info could be transmitted.
} > Currently,
} >
} > - the parent can send concommands to all children
} > - the parent sees the spew from all children
} > - the parent sees occasional status updates from the children. This
} > allows, for instance, a monitoring tool to show you how many people are
} on
} > your set of servers and what map they are playing by just connecting to
} > one port and querying, instead of needing to connect to every running
} > instance. Since some systems can run up to 40-50 instances at once, this
} > is useful.
} >
} >
} > -----Original Message-----
} >
} > From: hlds_linux-bounces at list.valvesoftware.com
} > [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech
} at
} > cybergate02.com
} > Sent: Monday, November 17, 2008 4:24 AM
} > To: hlds_linux at list.valvesoftware.com
} > Subject: [hlds_linux] Data exchange over crossed child process
} >
} > Well, the new source dedicated server as a new feature: fork command
} line.
} >
} > May the engine permit data exchange between the childs processes
} (telnet)
} > ?
} > This may be a revolution.
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} 
} 
} 
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to