If you click the link you will see this: A free evaluation copy of a pre-installed virtual-disk image for creating a MOSIX virtual cluster on Linux and/or Windows computers was released.
} -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Steve } Sent: Monday, November 17, 2008 9:46 PM } To: Half-Life dedicated Linux server mailing list } Subject: Re: [hlds_linux] Data exchange over crossed child process } } Amazing!! does this tech stand any chance of making an appearance on the } win32 side? } } } > I can't say I have tried it, but in theory, you should be able to run } one } > forked L4D server across a giant network of machines, including load } > balancing, including live migration of server instances across multiple } > machines, using mosix http://www.mosix.org/, which is pretty } interesting. } > } > } > -----Original Message----- } > From: [EMAIL PROTECTED] } > [mailto:[EMAIL PROTECTED] On Behalf Of } > [EMAIL PROTECTED] } > Sent: Monday, November 17, 2008 4:28 PM } > To: hlds_linux@list.valvesoftware.com } > Subject: [hlds_linux] Data exchange over crossed child process } > } > This is truly the next generation the game is going to turn. } > } > Imagine mods development, through campaigns editions constructed over } the } > childs, swapping players between childs processes, maybe voice } > communication through the childs processes ... } > The opportunites that this system may encourage will inscrease the game } > experience. } > } > Awesome ! } > } > } > -----Original Message----- } > } > Not sure exactly what you are asking, but yes, there is bidirectional } > communication between the parent process and all the children. } > It isn't used for much right now, but more info could be transmitted. } > Currently, } > } > - the parent can send concommands to all children } > - the parent sees the spew from all children } > - the parent sees occasional status updates from the children. This } > allows, for instance, a monitoring tool to show you how many people are } on } > your set of servers and what map they are playing by just connecting to } > one port and querying, instead of needing to connect to every running } > instance. Since some systems can run up to 40-50 instances at once, this } > is useful. } > } > } > -----Original Message----- } > } > From: hlds_linux-bounces at list.valvesoftware.com } > [mailto:hlds_linux-bounces at list.valvesoftware.com] On Behalf Of tech } at } > cybergate02.com } > Sent: Monday, November 17, 2008 4:24 AM } > To: hlds_linux at list.valvesoftware.com } > Subject: [hlds_linux] Data exchange over crossed child process } > } > Well, the new source dedicated server as a new feature: fork command } line. } > } > May the engine permit data exchange between the childs processes } (telnet) } > ? } > This may be a revolution. } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux