Interesting, ill have to try that theory. Shame though, id much rather be able to set a password as well, as this prevents people from joining via server browser. Or dircectly if they know the IP.
On Wed, Nov 19, 2008 at 11:00 AM, David Parker <[EMAIL PROTECTED]> wrote: > As far as I can tell, sv_search_key still works for me as long as the > server does not also have sv_password set. > > - Dave > > ----- Original Message ----- > From: bl4nk <[EMAIL PROTECTED]> > Date: Tuesday, November 18, 2008 6:31 pm > Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking > To: Half-Life dedicated Linux server mailing list < > hlds_linux@list.valvesoftware.com> > > > Same here. I have servers set up, but when my key matches the > > one I set > > on the server, I can't find any dedicated servers when searching > > for one > > to host my lobby game. Once I remove the key from my client, I > > can > > instantly find a server to host our game. > > > > 1nsane wrote: > > > sv_search_key does not seem to work for me. It can never find > > servers with > > > the same key in my case. And if I do connect to an "exclusive" > > server and > > > vote to come back to the lobby (to change the map or > > characters) it then > > > sends me to a different server while my own is idling. As a > > bonus I got > > > kicked off some server after the game ended from our prrivate > > one and the > > > lobby decided to randomly change servers :(. > > > > > > On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL > > <[EMAIL PROTECTED]> wrote: > > > > > > > > >> I take that back. > > >> > > >> It works as intended...but why can't we get this integrated > > into the > > >> community system? > > >> > > >> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL > > <[EMAIL PROTECTED]> wrote: > > >> > > >> > > >>> As far as I can tell sv_search_key no longer works as intended. > > >>> > > >>> > > >>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED] > > gaming.com>>>> > > >> wrote: > > >> > > >>>> I thought this was already there. You could make your > > own lobby with > > >>>> your own settings and, using the sv_search_key..and now the group > > >>>> thingy, you should be able to have that game played on your > > own server. > > >>>> Perhaps I'm mistaken, wouldn't be the first time. ;) > > >>>> > > >>>> Flubber wrote: > > >>>> > > >>>>> I asked for that feature days ago, no response. > > >>>>> > > >>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > > >>>>> > > >>>>> > > >>>>> > > >>>>>> Alright guys, I had an idea for the community-based > > servers seeing as > > >>>>>> > > >>>> the > > >>>> > > >>>>>> current one is ...well...not too great. > > >>>>>> > > >>>>>> I'd like my community members to be able to create > > lobbies and THEN > > >>>>>> > > >>>> join my > > >>>> > > >>>>>> servers, not join my servers and then try to set the > > options they > > >>>>>> > > >> want. > > >> > > >>>> If > > >>>> > > >>>>>> a > > >>>>>> server is empty, why can't the client reserve it as a > > lobby and then > > >>>>>> > > >>>> join > > >>>> > > >>>>>> it > > >>>>>> once they're done making changes? It seems rather silly > > to me that > > >>>>>> > > >> when > > >> > > >>>> you > > >>>> > > >>>>>> click "join game" on a zero player server, you > > immediately go to the > > >>>>>> > > >>>> lobby, > > >>>> > > >>>>>> but then it drops you right into the game. Can we use the > > reserve>>>>>> > > >>>> system > > >>>> > > >>>>>> here to make use of our servers? Actually, I liked it > > better when > > >>>>>> sv_search_key was around. Sure, the client had to type > > something in > > >>>>>> > > >>>> every > > >>>> > > >>>>>> time they started their game (or add it to their > > autoexec) but > > >>>>>> > > >>>> seriously, > > >>>> > > >>>>>> it > > >>>>>> was better, as people could join our servers if they were > > available>>>>>> > > >>>> instead > > >>>> > > >>>>>> of not. > > >>>>>> > > >>>>>> Can you guys add something back like this, please? > > >>>>>> > > >>>>>> Thanks! > > >>>>>> > > >>>>>> Cc2iscooL > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> > > >> archives, > > >> > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the > > list archives, > > >>>>> > > >>>> please visit: > > >>>> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>>> > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the > > list archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >>>> > > >>>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > archives,>> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux