Interesting, ill have to try that theory.

Shame though, id much rather be able to set a password as well, as this
prevents people from joining via server browser. Or dircectly if they know
the IP.

On Wed, Nov 19, 2008 at 11:00 AM, David Parker <[EMAIL PROTECTED]> wrote:

> As far as I can tell, sv_search_key still works for me as long as the
> server does not also have sv_password set.
>
>     - Dave
>
> ----- Original Message -----
> From: bl4nk <[EMAIL PROTECTED]>
> Date: Tuesday, November 18, 2008 6:31 pm
> Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
>
> > Same here. I have servers set up, but when my key matches the
> > one I set
> > on the server, I can't find any dedicated servers when searching
> > for one
> > to host my lobby game. Once I remove the key from my client, I
> > can
> > instantly find a server to host our game.
> >
> > 1nsane wrote:
> > > sv_search_key does not seem to work for me. It can never find
> > servers with
> > > the same key in my case. And if I do connect to an "exclusive"
> > server and
> > > vote to come back to the lobby (to change the map or
> > characters) it then
> > > sends me to a different server while my own is idling. As a
> > bonus I got
> > > kicked off some server after the game ended from our prrivate
> > one and the
> > > lobby decided to randomly change servers :(.
> > >
> > > On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL
> > <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >> I take that back.
> > >>
> > >> It works as intended...but why can't we get this integrated
> > into the
> > >> community system?
> > >>
> > >> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL
> > <[EMAIL PROTECTED]> wrote:
> > >>
> > >>
> > >>> As far as I can tell sv_search_key no longer works as intended.
> > >>>
> > >>>
> > >>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED]
> > gaming.com>>>>
> > >> wrote:
> > >>
> > >>>> I thought this was already there.  You could make your
> > own lobby with
> > >>>> your own settings and, using the sv_search_key..and now the group
> > >>>> thingy, you should be able to have that game played on your
> > own server.
> > >>>> Perhaps I'm mistaken, wouldn't be the first time. ;)
> > >>>>
> > >>>> Flubber wrote:
> > >>>>
> > >>>>> I asked for that feature days ago, no response.
> > >>>>>
> > >>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> Alright guys, I had an idea for the community-based
> > servers seeing as
> > >>>>>>
> > >>>> the
> > >>>>
> > >>>>>> current one is ...well...not too great.
> > >>>>>>
> > >>>>>> I'd like my community members to be able to create
> > lobbies and THEN
> > >>>>>>
> > >>>> join my
> > >>>>
> > >>>>>> servers, not join my servers and then try to set the
> > options they
> > >>>>>>
> > >> want.
> > >>
> > >>>> If
> > >>>>
> > >>>>>> a
> > >>>>>> server is empty, why can't the client reserve it as a
> > lobby and then
> > >>>>>>
> > >>>> join
> > >>>>
> > >>>>>> it
> > >>>>>> once they're done making changes? It seems rather silly
> > to me that
> > >>>>>>
> > >> when
> > >>
> > >>>> you
> > >>>>
> > >>>>>> click "join game" on a zero player server, you
> > immediately go to the
> > >>>>>>
> > >>>> lobby,
> > >>>>
> > >>>>>> but then it drops you right into the game. Can we use the
> > reserve>>>>>>
> > >>>> system
> > >>>>
> > >>>>>> here to make use of our servers? Actually, I liked it
> > better when
> > >>>>>> sv_search_key was around. Sure, the client had to type
> > something in
> > >>>>>>
> > >>>> every
> > >>>>
> > >>>>>> time they started their game (or add it to their
> > autoexec) but
> > >>>>>>
> > >>>> seriously,
> > >>>>
> > >>>>>> it
> > >>>>>> was better, as people could join our servers if they were
> > available>>>>>>
> > >>>> instead
> > >>>>
> > >>>>>> of not.
> > >>>>>>
> > >>>>>> Can you guys add something back like this, please?
> > >>>>>>
> > >>>>>> Thanks!
> > >>>>>>
> > >>>>>> Cc2iscooL
> > >>>>>> _______________________________________________
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> > >>>>>>
> > >> archives,
> > >>
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the
> > list archives,
> > >>>>>
> > >>>> please visit:
> > >>>>
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the
> > list archives,
> > >>>> please visit:
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>
> > >>>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > archives,>> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > > _______________________________________________
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> > >
> > >
> >
> >
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