ok, now i understand "hlds" can mean anything.

so its cs 1.6, and we got
- Q6600
- Q9550
both with the same issues.

thanks.

----- Original Message ----- 
From: "Bruce Potter" <gd...@shmoo.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Tuesday, January 20, 2009 10:13 PM
Subject: Re: [hlds_linux] different cpu-cores -> different performance


> What game and what type of CPU (Q6600, etc).
>
> thanks
>
> bruce
>
> On Jan 20, 2009, at 4:04 PM, Matthias Bleile wrote:
>
>> Hi everybody.
>>
>> So i wasted 1 week of free time and i still wasn't able to find out..
>>
>> We got a Intel Quad Core and 4 hlds Servers.
>> Each server is assigned to 1 CPU using taskset.
>>
>>
>> The Server assigned to CPU0 gives excellent performance, as seen here:
>> http://fpsmeter.fragaholics.de/?load=hlds.84.201.7.34.27030.1232478679.session
>>
>> The Server assigned to CPU1 gives a slightly worse performance as
>> seen here:
>> http://fpsmeter.fragaholics.de/?load=hlds.84.201.7.34.27400.1232478412.session
>>
>> The Server assigned to CPU2 gives MUCH worse performance as seen here:
>> http://fpsmeter.fragaholics.de/index.php?load=hlds.84.201.7.34.27200.1232479691.session
>>
>> Got no picture of CPU3 but believe me, its worth crying.
>> I tried everything i could imagine.
>>
>> - 32Bit OS, 64Bit OS
>> - Debian, Gentoo
>> - hlds_i686, hlds_i486
>> - not used nice, used nice --20
>> - Kernel with full preemption
>> - Kernel without any preemption, pure processing power.
>> - Turned off Multicore Scheduling, turned back on.
>> - tried "tsc", "hpet" and "jiffies" as clocksource.
>>
>> If i use Core1+2 its as bad as i use Core3.
>> If i use Core2+3 its more 500FPS than 1000FPS....
>>
>> So, heres my question:
>> Has anyone ever encountered something similar, AND sucessfully fixed
>> it.
>> I dont know if its the kernels fault, or an taskset-problem or an
>> Intel problem.
>>
>> Appreciate any help i can give.
>> ps: Dont mind my bad english ;)
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>
>
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