At 08:40 PM 1/27/2009, Nephyrin Zey wrote: >Hey Chris, > >Do the l4d binaries still use -fPIC? I would be curious to see what >kind of a performance impact this might be having, i know various >performance oriented libraries (such as nvidia's OpenGL library, mpeg >decoders) opt to create non-PIC shared objects specifically for x86 >due to the performance differences. Newer GCC handles it better, but >it still clobbers a register on a register-limited architecture. >non-PIC binaries shouldn't suffer any major disadvantages for the way >most game servers are run. > >And, of course, is there any ETA for these changes coming to TF2? My >linux server is eating 100% of a Xeon 3220 core and still dipping >below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel >setting imaginable) while friends on windows are getting perfect >1000FPS on 60% of a core... > >- Neph
Can you do a strace -c -p pid for a while and send me the results? I might have some code you can try. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux