At 08:40 PM 1/27/2009, Nephyrin Zey wrote:
>Hey Chris,
>
>Do the l4d binaries still use -fPIC? I would be curious to see what
>kind of a performance impact this might be having, i know various
>performance oriented libraries (such as nvidia's OpenGL library, mpeg
>decoders) opt to create non-PIC shared objects specifically for x86
>due to the performance differences. Newer GCC handles it better, but
>it still clobbers a register on a register-limited architecture.
>non-PIC binaries shouldn't suffer any major disadvantages for the way
>most game servers are run.
>
>And, of course, is there any ETA for these changes coming to TF2? My
>linux server is eating 100% of a Xeon 3220 core and still dipping
>below 100FPS and 66Update rate (i've tried tweaking every cvar/kernel
>setting imaginable) while friends on windows are getting perfect
>1000FPS on 60% of a core...
>
>- Neph

Can you do a strace -c -p pid for a while and send me the results? I 
might have some code you can try.



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