*signed*

-----Opprinnelig melding-----
Fra: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Kevin J. Anderson
Sendt: 13. februar 2009 15:22
Til: Half-Life dedicated Linux server mailing list
Emne: [hlds_linux] l4d matchmaking improvements/community Re: Tf2/l4dupdates?

The solution to the L4d matchmaking system is to take the group server 
system a step further.   Actually set up the system to reliably only 
take your lobby to specific open servers, and also make it possible for 
a smaller group of friends to join a game in progress together.

2 friends wanting to play together is almost impossible without setting 
up their own lobby and hoping it fills.

l4d is designed for small games (4-8 duh) and therefor makes a 
"community" hard to be created around it.   taking the steamgroup 
servers and search key a few steps further would go a long way. 
(making them work reliably and properly being obvious)

Maybe once you have a lobby, and open search, you should have the option 
to choose choose from the steamgroup and search key servers that are 
available, giving you the option to use a public one if none are 
available.   Even set it so that you can look at which server gives the 
best average ping for all the players in the lobby.

make it more obvious, easy than it is to get players to join the 
server's group, if they enjoy playing on it.   Maybe at the end of the 
campaign or map level, add a "join this server's group" button during 
the score tally, or "add this server to your favorites"

Personally, I have my own dedicated server and steam group mong that my 
friends and I play on (mong.tv).  As we come across cool players, we add 
them to our friends lists, and even to our steam group.  All of us doing 
this has managed to gather quite a group of people/community, that 
allows us to always get 3-8 "friends" into a game pretty much every time 
one of us wants to play.   Its usually closer to 8, and the pubbers who 
join generally comment on how fun the server is.

It should however be much easier/obvious to select a server from the 
lobby that belongs to your steamgroup/search key.

Kevin

Kev

ics wrote:
> Why not transfer the issue (problem) to the players to solve. If they 
> hate modded servers, why not then add an option to add good servers (or 
> some good ones that they already know of) to favorites list and then 
> perform lobby search from those servers instead of all available by 
> random? Would solve a lot of issues at the same time. No modded servers, 
> no high ping crap, no lagging ones either. This way those who like 
> modded ones can play on them and those who dont like them, dont need to 
> watch for them.
> 
> Personally 8-9/10 modded ones ive played with, have crashed during 
> single campaign. Most common reasons are "extra gore/blood" mod and 
> Beetlesmod that are caused the crashes for sure.
> 
> -ics
> 
> Saint K. kirjoitti:
>> I think it be better to block servers who are public and have altered the
>> gamerules. Our L4D servers all run sourcemod for administration reasons,
>> there are no plugins causing the gameplay to change, or silly 'ready'
>> systems on it. It would be like playing on any other normal server.
>>
>> Saint K.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steffen
>> Tronstad
>> Sent: Friday, February 13, 2009 2:44 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Tf2/l4d updates?
>>
>> My main concern with Left 4 Dead servers is serveroperators who set up
>> custom plugins. There should be a tag on all servers with plugins, so you
>> don't end up playing on one of those.
>>
>> One night I ended up on playing on one of Multiplay.co.uk servers, which had
>> a !ready plugin installed. Noone on my team understood that they had to type
>> !ready to start, and everyone left. (they tried to type 'type !ready' a few
>> times though, lol).
>>
>> What I am asking for here, is something familiar to the Team Fortress 2
>> custom server flag.
>>
>>
>>
>> -----Opprinnelig melding-----
>> Fra: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Eric Riemers
>> Sendt: 13. februar 2009 14:35
>> Til: Half-Life dedicated Linux server mailing list
>> Emne: Re: [hlds_linux] Tf2/l4d updates?
>>
>> Most just want the server browser back, mostly because of "advertising your
>> clan/company?" to make a name.
>> I only play on tf2 server which are crowded, which i know. Nobody wants to
>> join a no-name 0 players servers.
>> *but i dont think that will solve it*
>>
>> Both are not sufficient in there work, server browser does not offer stuff
>> like the lobby does and visa versa.
>> Its more a flaw which does not really has a correct sollution. I mean the
>> issues i spoke of, i wont know how
>> to solve those kind of issues. Overall i'am ok with how it is now, but
>> there is still room for improvement.
>>
>> On Fri, 13 Feb 2009 12:32:39 +0000, Tom Richardson
>> <tom.chi...@googlemail.com> wrote:
>>   
>>> Eric, all of these things are just reasons why a server browser doesn't
>>> work
>>> that well for L4D, and why you should just use the lobby system instead.
>>>
>>> 2009/2/12 Eric Riemers <riem...@binkey.nl>
>>>
>>>     
>>>> They should have something like "time before people will join" when i
>>>>       
>>> start
>>>     
>>>> a vs game, sometimes i have to wait ages before finally people come. And
>>>> when they come they usually (50%) drop off, also mostly because they
>>>>       
>>> just
>>>     
>>>> want to play infected and those are allready taken.
>>>>
>>>> Also, dont know if i didn't see it correctly, but what if i wanted to
>>>>       
>>> play
>>>     
>>>> a game with a friend of mine. You cant join a server, since the chance
>>>>       
>>> is
>>>     
>>>> big somebody else beat your friend to it. But if its later at night, you
>>>> have to try it like that otherwise you dont get a game.
>>>>
>>>> And ofcourse, sometimes you join a server which allready has 2 friends
>>>>       
>>> on
>>>     
>>>> it and they kick you out because they have more votes against you.
>>>>
>>>> Last but not least, when you finally have a new vs game, if people drop
>>>>       
>>> off
>>>     
>>>> there is always some guy that swaps everytime to infected, ruining the
>>>>       
>>> game
>>>     
>>>> so after you played 1 level and the other team lost for instance, they
>>>>       
>>> all
>>>     
>>>> drop off.
>>>>
>>>> Eric
>>>>
>>>> ow, and if the update comes out for new vs maps, i bet you cant get a
>>>>       
>>> new
>>>     
>>>> vs game running on the no mercy for instance because everyone is playing
>>>> the new ones..
>>>>
>>>> On Thu, 12 Feb 2009 12:20:48 +0100, "Steffen Tronstad"
>>>> <s...@nextgentel.com> wrote:
>>>>       
>>>>> It works well for random public play, or even playing with friends.
>>>>>         
>>> But
>>>     
>>>>> there is no support for clans / esports / competitions.
>>>>>
>>>>> They should also create some sort of ranking, so you don't end up
>>>>> playing besides newbies all the time (zzZzzzz...)
>>>>>
>>>>>
>>>>>
>>>>> -----Opprinnelig melding-----
>>>>> Fra: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Pawel
>>>>> Sendt: 12. februar 2009 12:04
>>>>> Til: Half-Life dedicated Linux server mailing list
>>>>> Emne: Re: [hlds_linux] Tf2/l4d updates?
>>>>>
>>>>> They should add server browser to l4d, now mp sux.
>>>>>
>>>>> On Thu, Feb 12, 2009 at 8:34 AM, Ronny Schedel
>>>>> <i...@ronny-schedel.de>wrote:
>>>>>
>>>>>         
>>>>>> We don't need new content, we need some fixes for the lags and
>>>>>>           
>>> timeouts.
>>>     
>>>>>>           
>>>>>>> Just curious, thought we were supposed to be seeing some updates
>>>>>>> coming out for tf2 and l4d. My tf2 boxes are going dead, we need a
>>>>>>>             
>>> new
>>>     
>>>>>>> class pack. That and l4d vs maps. Couldve sworn there was an email
>>>>>>>             
>>> a
>>>     
>>>>>>> couple of weeks ago saying we would see a few releases rapidly.
>>>>>>>
>>>>>>> Sent from my iPhone
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>             
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>>>>>>
>>>>>>           
>>>>>
>>>>>         
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>>>>       
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