Will this enable use of steam ids?  The problem we were running into  
was every client sharing the same default lan steam id.

Thanks for your incredible post!


On Apr 23, 2009, at 9:24 AM, Sorin Stanescu wrote:

> The "-nomaster" option has nothing to do with LAN or Internet game  
> type. If is used then the server won't join Master Servers and it  
> won't be visible to Internet servers list, but (there's always a  
> "but") is a bug even in latest engine and the server will also  
> ignore any query packets and will appear as being offline.
>
> Anyway, there's a "sv_filterban" CVAR which specifies how IP bans  
> should be handled by engine. If is 1 (the default value) then any  
> packet from an IP added to bans list will be discarded (the normal  
> behavior), otherwise if is "0" any packet from an IP not included  
> into bans list will be discarded. So you can try to start server  
> normally, ban the IP class of your LAN and then change the value of  
> this CVAR to 0:
>
>    addip 0.0 192.168.0.0
>    sv_filterban "0"
>
> The result will be that any packet from outside your network will be  
> discarded by server.
>
> If you only don't want your server to be listed to Internet tab,  
> simply remove the master servers using "setmaster remove IP:PORT"  
> command:
>
>    setmaster remove 69.28.151.162:27010
>    setmaster remove 68.142.72.250:27010
>    setmaster remove 72.165.61.189:27010
>
> There are only 3-4 master server IPs, so you add these commands to  
> server's config and it will not be visibile to Internet tab, but  
> will still respond to query packets.
>
> These things are valid for HLDS, don't know nothing about HL2  
> servers...
>
> Sorin
>
> -------- Original-Nachricht --------
>> Datum: Thu, 23 Apr 2009 08:36:14 -0400
>> Von: f0rkz <h...@f0rkznet.net>
>> An: Half-Life dedicated Linux server mailing list 
>> <hlds_linux@list.valvesoftware.com 
>> >
>> Betreff: [hlds_linux] LAN game with steam IDs enabled
>
>> I know I've asked this before, but I don't think I really got a
>> definitive answer for it.
>>
>> Is there a way to have a lan accessible only game, but still enable
>> clients access to their steam id?
>>
>> I heard through the grape vine that it may be possible using -
>> nomaster, but I just wanted to know if this is -nomaster with sv_lan
>> set to 0 or sv_lan set to 1.
>>
>> Also, if anyone has any other insight it would be greatly  
>> appreciated!
>>
>> -f0rkz
>>
>> _______________________________________________
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>
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f0rkz
f7lans.com - Not your moms marble madness


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