Sounds like a wikid update. Pitty a tree feel on my house and i wont be able to play for a while :(
On 22/05/2009, at 8:36 AM, Jason Ruymen wrote: > The required update to Team Fortress 2 is now released. Please run > hldsupdatetool to receive it. The specific changes include: > > Maps > - Added new map, Pipeline. Pipeline is the first map in a new game > mode named payload race, which uses two carts in each map instead of > only one like traditional payload maps > - Added new arena map Sawmill > - Added new arena map Nucleus > - Added new community payload map Hoodoo > > Sniper Changes > - Added new sniper rifle replacement, The Huntsman. Instead of a > sniper rifle, you have a bow that allows you to move around faster > while firing, and fire more quickly than the sniper rifle. Works > better at medium range than the standard rifle > - Added new SMG replacement, Jarate. If thrown on an enemy they will > take more damage for short period of time. Also extinguishes flames > on yourself or allies > - Added new SMG replacement, The Razorback. Will protect you against > a single spy backstab, and stun the spy for a short period of time. > Comes with a 15% move speed penalty for the wearer > - Standard sniper rifle now shoots through friendly players > - Added 54 new Sniper voice lines > - Added 35 new Sniper achievements > > Spy > - Added new revolver replacement, The Ambassador. First shot is very > accurate and will cause a critical hit if it hits an enemy's head. > Accuracy is poor for a period after that > - Added new watch replacement, the Dead Ringer. When armed, you will > appear in all ways to die to the first damage you take from an > enemy. You'll be cloaked for 8 second after taking this damage. Upon > de-cloaking you'll make a loud, distinct sound > - Added new watch replacement, the Cloak and Dagger. Your cloak > meter is only depleted when you move, so you can stay invisible > indefinitely if you're standing still > - Spy name tags now show up properly when disguised as their own team > - Fixed a bug that would cause spectators to see disguise weapons > incorrectly > - Fixed a bug where enemy spies disguised as friendly spies would > have cigarettes that didn't burn > - Fixed a bug where overhealing disguised spies would show the wrong > overhealing amount to the medic > - Made it more obvious on first person view model when your motion > cloak is out of juice and you are partially visible > - Also made it more obvious on first person view model when you're > bumped while cloaked > - Improved the way your disguise weapon is determined to make it > clearer and fix a couple of rare issues > - Spies disguised as enemy spies now get a random mask to help > complete the disguise, and their target id will be set appropriately > - Spies disguised as medics now have an Ubercharge: line in their > disguise target info > - Spies outward facing "disguise health" now matches their disguise > target when they first apply the disguise > - Spies can now pick up health kits for their "disguise health", > even when uninjured > - Disguise UI doesn't show up in minimum UI mode (hud_minmode) > - Spies that disguise as a player using an unlockable now show that > unlockable in hand > - Spies can now use enemy teleporters > - Added 70 new Spy voice lines > - Added 34 new Spy achievements > > Scoreboard changes > - Dominations no longer get wiped when teams switch sides > - Dead players draw slightly darker in scoreboard > - Converted class labels to class icons > - All players now display the total number of people they are > dominating > > General > - Fixed a bug that would cause the scout's ball to regenerate at > inappropriate times > - Demomen can now detonate their stickies while taunting > - Flamethrower's air burst now extinguishes fire on friendly targets > - Grenades and rockets deflected by a pyro under the effects of > Kritzkrieg will now be criticals > - The Heavy and Sniper now have new custom death animations > - Fixed payload HUD not updating properly if you join in the middle > of a match and the cart isn't moving > - Engineer's dispensers now give 20%, 30%, or 40% of player's > max_ammo (for each ammo type) on each use, based on the level of the > dispenser > - Added -sillygibs commandline parameter which will allow the non- > violent gibs to be enabled > - Added a new taunt for the Kritzkrieg, which also heals for 10 points > - Improved the deathcam camera handling used when a player plays a > custom death animation > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux