Sounds like a wikid update. Pitty a tree feel on my house and i wont  
be able to play for a while :(


On 22/05/2009, at 8:36 AM, Jason Ruymen wrote:

> The required update to Team Fortress 2 is now released.  Please run  
> hldsupdatetool to receive it.  The specific changes include:
>
> Maps
> - Added new map, Pipeline. Pipeline is the first map in a new game  
> mode named payload race, which uses two carts in each map instead of  
> only one like traditional payload maps
> - Added new arena map Sawmill
> - Added new arena map Nucleus
> - Added new community payload map Hoodoo
>
> Sniper Changes
> - Added new sniper rifle replacement, The Huntsman. Instead of a  
> sniper rifle, you have a bow that allows you to move around faster  
> while firing, and fire more quickly than the sniper rifle. Works  
> better at medium range than the standard rifle
> - Added new SMG replacement, Jarate. If thrown on an enemy they will  
> take more damage for short period of time. Also extinguishes flames  
> on yourself or allies
> - Added new SMG replacement, The Razorback. Will protect you against  
> a single spy backstab, and stun the spy for a short period of time.  
> Comes with a 15% move speed penalty for the wearer
> - Standard sniper rifle now shoots through friendly players
> - Added 54 new Sniper voice lines
> - Added 35 new Sniper achievements
>
> Spy
> - Added new revolver replacement, The Ambassador. First shot is very  
> accurate and will cause a critical hit if it hits an enemy's head.  
> Accuracy is poor for a period after that
> - Added new watch replacement, the Dead Ringer. When armed, you will  
> appear in all ways to die to the first damage you take from an  
> enemy. You'll be cloaked for 8 second after taking this damage. Upon  
> de-cloaking you'll make a loud, distinct sound
> - Added new watch replacement, the Cloak and Dagger. Your cloak  
> meter is only depleted when you move, so you can stay invisible  
> indefinitely if you're standing still
> - Spy name tags now show up properly when disguised as their own team
> - Fixed a bug that would cause spectators to see disguise weapons  
> incorrectly
> - Fixed a bug where enemy spies disguised as friendly spies would  
> have cigarettes that didn't burn
> - Fixed a bug where overhealing disguised spies would show the wrong  
> overhealing amount to the medic
> - Made it more obvious on first person view model when your motion  
> cloak is out of juice and you are partially visible
> - Also made it more obvious on first person view model when you're  
> bumped while cloaked
> - Improved the way your disguise weapon is determined to make it  
> clearer and fix a couple of rare issues
> - Spies disguised as enemy spies now get a random mask to help  
> complete the disguise, and their target id will be set appropriately
> - Spies disguised as medics now have an Ubercharge: line in their  
> disguise target info
> - Spies outward facing "disguise health" now matches their disguise  
> target when they first apply the disguise
> - Spies can now pick up health kits for their "disguise health",  
> even when uninjured
> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> - Spies that disguise as a player using an unlockable now show that  
> unlockable in hand
> - Spies can now use enemy teleporters
> - Added 70 new Spy voice lines
> - Added 34 new Spy achievements
>
> Scoreboard changes
> - Dominations no longer get wiped when teams switch sides
> - Dead players draw slightly darker in scoreboard
> - Converted class labels to class icons
> - All players now display the total number of people they are  
> dominating
>
> General
> - Fixed a bug that would cause the scout's ball to regenerate at  
> inappropriate times
> - Demomen can now detonate their stickies while taunting
> - Flamethrower's air burst now extinguishes fire on friendly targets
> - Grenades and rockets deflected by a pyro under the effects of  
> Kritzkrieg will now be criticals
> - The Heavy and Sniper now have new custom death animations
> - Fixed payload HUD not updating properly if you join in the middle  
> of a match and the cart isn't moving
> - Engineer's dispensers now give 20%, 30%, or 40% of player's  
> max_ammo (for each ammo type) on each use, based on the level of the  
> dispenser
> - Added -sillygibs commandline parameter which will allow the non- 
> violent gibs to be enabled
> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> - Improved the deathcam camera handling used when a player plays a  
> custom death animation
>
> Jason
>
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