also, tons of these:
(SERVER) LoadItems on Account 26774317 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).


On Thu, May 21, 2009 at 9:21 PM, Brainstorm <t...@red-snow.org> wrote:

> I've seen several players complain that backstabbing an enemy spy who's
> holding a revolver causes the client of the backstabber to crash. I was
> able
> to reproduce this, 100%.
>
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> Ruymen
> Sent: vrijdag 22 mei 2009 2:36
> To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'
> Subject: [hlds_linux] Team Fortress 2 Update Available
>
> The required update to Team Fortress 2 is now released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Maps
> - Added new map, Pipeline. Pipeline is the first map in a new game mode
> named payload race, which uses two carts in each map instead of only one
> like traditional payload maps
> - Added new arena map Sawmill
> - Added new arena map Nucleus
> - Added new community payload map Hoodoo
>
> Sniper Changes
> - Added new sniper rifle replacement, The Huntsman. Instead of a sniper
> rifle, you have a bow that allows you to move around faster while firing,
> and fire more quickly than the sniper rifle. Works better at medium range
> than the standard rifle
> - Added new SMG replacement, Jarate. If thrown on an enemy they will take
> more damage for short period of time. Also extinguishes flames on yourself
> or allies
> - Added new SMG replacement, The Razorback. Will protect you against a
> single spy backstab, and stun the spy for a short period of time. Comes
> with
> a 15% move speed penalty for the wearer
> - Standard sniper rifle now shoots through friendly players
> - Added 54 new Sniper voice lines
> - Added 35 new Sniper achievements
>
> Spy
> - Added new revolver replacement, The Ambassador. First shot is very
> accurate and will cause a critical hit if it hits an enemy's head. Accuracy
> is poor for a period after that
> - Added new watch replacement, the Dead Ringer. When armed, you will appear
> in all ways to die to the first damage you take from an enemy. You'll be
> cloaked for 8 second after taking this damage. Upon de-cloaking you'll make
> a loud, distinct sound
> - Added new watch replacement, the Cloak and Dagger. Your cloak meter is
> only depleted when you move, so you can stay invisible indefinitely if
> you're standing still
> - Spy name tags now show up properly when disguised as their own team
> - Fixed a bug that would cause spectators to see disguise weapons
> incorrectly
> - Fixed a bug where enemy spies disguised as friendly spies would have
> cigarettes that didn't burn
> - Fixed a bug where overhealing disguised spies would show the wrong
> overhealing amount to the medic
> - Made it more obvious on first person view model when your motion cloak is
> out of juice and you are partially visible
> - Also made it more obvious on first person view model when you're bumped
> while cloaked
> - Improved the way your disguise weapon is determined to make it clearer
> and
> fix a couple of rare issues
> - Spies disguised as enemy spies now get a random mask to help complete the
> disguise, and their target id will be set appropriately
> - Spies disguised as medics now have an Ubercharge: line in their disguise
> target info
> - Spies outward facing "disguise health" now matches their disguise target
> when they first apply the disguise
> - Spies can now pick up health kits for their "disguise health", even when
> uninjured
> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> - Spies that disguise as a player using an unlockable now show that
> unlockable in hand
> - Spies can now use enemy teleporters
> - Added 70 new Spy voice lines
> - Added 34 new Spy achievements
>
> Scoreboard changes
> - Dominations no longer get wiped when teams switch sides
> - Dead players draw slightly darker in scoreboard
> - Converted class labels to class icons
> - All players now display the total number of people they are dominating
>
> General
> - Fixed a bug that would cause the scout's ball to regenerate at
> inappropriate times
> - Demomen can now detonate their stickies while taunting
> - Flamethrower's air burst now extinguishes fire on friendly targets
> - Grenades and rockets deflected by a pyro under the effects of Kritzkrieg
> will now be criticals
> - The Heavy and Sniper now have new custom death animations
> - Fixed payload HUD not updating properly if you join in the middle of a
> match and the cart isn't moving
> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for
> each ammo type) on each use, based on the level of the dispenser
> - Added -sillygibs commandline parameter which will allow the non-violent
> gibs to be enabled
> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> - Improved the deathcam camera handling used when a player plays a custom
> death animation
>
> Jason
>
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>
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