I had everything but a sniper/spy unlock.

ATM:

2 natascha
3 bonk
2 blutsaugher
2 gloves
2 sandvich

and I've been playing for like 5 hours. Seriously, it's pissing me off. I
even saw some people join 10 minutes and got a spy unlock -_-

The chance to have unlocks has to be changed...and getting the same unlock
fixed.

2009/5/22 Eric Riemers <riem...@binkey.nl>

> http://forums.alliedmods.net/showthread.php?t=73104&page=20
>
> seems its because of the class limiter if i read it correct..
>
> On Fri, 22 May 2009 13:37:35 +0200, "Daniel Vogel" <dan...@codefreak.net>
> wrote:
> > We had a scout, a demoman, an engineer and a medic with sniper rifles. I
> > hope that gets hotfixed soon!
> >
> > -----Ursprüngliche Nachricht-----
> > Von: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Saint
> K.
> > Gesendet: Freitag, 22. Mai 2009 11:13
> > An: Half-Life dedicated Linux server mailing list
> > Betreff: Re: [hlds_linux] Team Fortress 2 Update Available
> >
> > We're seeing this too, it's the other way around as well by the way.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
> > Sent: vrijdag 22 mei 2009 10:57
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2 Update Available
> >
> > Speaking of bugs... it is possible to run around being a civilian
> > engineer
> > having a sniper rifle. I don't know how it is done, but I saw it with my
> > own
> > eyes...
> >
> > 2009/5/22 Brainstorm <t...@red-snow.org>
> >
> >> I've seen several players complain that backstabbing an enemy spy
> > who's
> >> holding a revolver causes the client of the backstabber to crash. I
> > was
> >> able
> >> to reproduce this, 100%.
> >>
> >>
> >>
> >> -----Original Message-----
> >> From: hlds_linux-boun...@list.valvesoftware.com
> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> >> Ruymen
> >> Sent: vrijdag 22 mei 2009 2:36
> >> To: 'hlds_linux@list.valvesoftware.com'; 'h...@list.valvesoftware.com'
> >> Subject: [hlds_linux] Team Fortress 2 Update Available
> >>
> >> The required update to Team Fortress 2 is now released.  Please run
> >> hldsupdatetool to receive it.  The specific changes include:
> >>
> >> Maps
> >> - Added new map, Pipeline. Pipeline is the first map in a new game
> > mode
> >> named payload race, which uses two carts in each map instead of only
> > one
> >> like traditional payload maps
> >> - Added new arena map Sawmill
> >> - Added new arena map Nucleus
> >> - Added new community payload map Hoodoo
> >>
> >> Sniper Changes
> >> - Added new sniper rifle replacement, The Huntsman. Instead of a
> > sniper
> >> rifle, you have a bow that allows you to move around faster while
> > firing,
> >> and fire more quickly than the sniper rifle. Works better at medium
> > range
> >> than the standard rifle
> >> - Added new SMG replacement, Jarate. If thrown on an enemy they will
> > take
> >> more damage for short period of time. Also extinguishes flames on
> > yourself
> >> or allies
> >> - Added new SMG replacement, The Razorback. Will protect you against a
> >> single spy backstab, and stun the spy for a short period of time.
> > Comes
> >> with
> >> a 15% move speed penalty for the wearer
> >> - Standard sniper rifle now shoots through friendly players
> >> - Added 54 new Sniper voice lines
> >> - Added 35 new Sniper achievements
> >>
> >> Spy
> >> - Added new revolver replacement, The Ambassador. First shot is very
> >> accurate and will cause a critical hit if it hits an enemy's head.
> > Accuracy
> >> is poor for a period after that
> >> - Added new watch replacement, the Dead Ringer. When armed, you will
> > appear
> >> in all ways to die to the first damage you take from an enemy. You'll
> > be
> >> cloaked for 8 second after taking this damage. Upon de-cloaking you'll
> > make
> >> a loud, distinct sound
> >> - Added new watch replacement, the Cloak and Dagger. Your cloak meter
> > is
> >> only depleted when you move, so you can stay invisible indefinitely if
> >> you're standing still
> >> - Spy name tags now show up properly when disguised as their own team
> >> - Fixed a bug that would cause spectators to see disguise weapons
> >> incorrectly
> >> - Fixed a bug where enemy spies disguised as friendly spies would have
> >> cigarettes that didn't burn
> >> - Fixed a bug where overhealing disguised spies would show the wrong
> >> overhealing amount to the medic
> >> - Made it more obvious on first person view model when your motion
> > cloak is
> >> out of juice and you are partially visible
> >> - Also made it more obvious on first person view model when you're
> > bumped
> >> while cloaked
> >> - Improved the way your disguise weapon is determined to make it
> > clearer
> >> and
> >> fix a couple of rare issues
> >> - Spies disguised as enemy spies now get a random mask to help
> > complete the
> >> disguise, and their target id will be set appropriately
> >> - Spies disguised as medics now have an Ubercharge: line in their
> > disguise
> >> target info
> >> - Spies outward facing "disguise health" now matches their disguise
> > target
> >> when they first apply the disguise
> >> - Spies can now pick up health kits for their "disguise health", even
> > when
> >> uninjured
> >> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> >> - Spies that disguise as a player using an unlockable now show that
> >> unlockable in hand
> >> - Spies can now use enemy teleporters
> >> - Added 70 new Spy voice lines
> >> - Added 34 new Spy achievements
> >>
> >> Scoreboard changes
> >> - Dominations no longer get wiped when teams switch sides
> >> - Dead players draw slightly darker in scoreboard
> >> - Converted class labels to class icons
> >> - All players now display the total number of people they are
> > dominating
> >>
> >> General
> >> - Fixed a bug that would cause the scout's ball to regenerate at
> >> inappropriate times
> >> - Demomen can now detonate their stickies while taunting
> >> - Flamethrower's air burst now extinguishes fire on friendly targets
> >> - Grenades and rockets deflected by a pyro under the effects of
> > Kritzkrieg
> >> will now be criticals
> >> - The Heavy and Sniper now have new custom death animations
> >> - Fixed payload HUD not updating properly if you join in the middle of
> > a
> >> match and the cart isn't moving
> >> - Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo
> > (for
> >> each ammo type) on each use, based on the level of the dispenser
> >> - Added -sillygibs commandline parameter which will allow the
> > non-violent
> >> gibs to be enabled
> >> - Added a new taunt for the Kritzkrieg, which also heals for 10 points
> >> - Improved the deathcam camera handling used when a player plays a
> > custom
> >> death animation
> >>
> >> Jason
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
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> >>
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