Hello,

today i like to send you every day my back trace, so that valve notice it 
and dont ignore it!

Here my last back trace from GDB:

Going to intermission...
Dropped Badasst81 from server (Disconnect by user.)
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
CHANGE LEVEL: cs_compound
Executing dedicated server config file
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1075185344 (LWP 21239)]
0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
(gdb) bt
#0  0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#1  0x08c9993c in ?? ()
#2  0x08c9993c in ?? ()
#3  0x08180b70 in ?? ()
#4  0x419bbdc0 in CUtlLinkedList<CNavArea*, int>::~CUtlLinkedList () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#5  0x419b6921 in CNavArea::~CNavArea () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#6  0x419db4bb in CNavMesh::DestroyNavigationMesh () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#7  0x419db6e9 in CNavMesh::Reset () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#8  0x419c8ac4 in CNavMesh::Load () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#9  0x4196f354 in CServerGameDLL::ServerActivate () from 
/home/GameServer/GS1/cstrike/bin/server_i486.so
#10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so
#11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so
#12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so
#13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so
#14 0x40c91467 in HostState_Frame () from bin/engine_i486.so
#15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so
#16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so
#17 0x401f90fd in RunServer () from bin/dedicated_i486.so
#18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so
#19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so
#20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so
#21 0x401f934a in CDedicatedAppSystemGroup::Main () from 
bin/dedicated_i486.so
#22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so
#24 0x401f9758 in main () from bin/dedicated_i486.so
#25 0x0804909e in main ()


With friendly Regards

Ratman2000

----- Original Message ----- 
From: "Joshua Smith" <bgcl...@gmail.com>
To: "Half-Life dedicated Linux server mailing list" 
<hlds_linux@list.valvesoftware.com>
Sent: Sunday, November 15, 2009 10:04 AM
Subject: Re: [hlds_linux] CS:S Crash


> This is happening to me as well, across multiple machines with varying 
> intel
> chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock
> related, if vac is disabled zblock works fine, no crashes. Same if you try
> it the other way around. Combine the two and it will crash all day long.
> Unfortunately all of the competitive players need both of these to be
> working, considering this started happening out of the blue one day across
> multiple machines without modification and no obvious updates to zblock 
> it's
> easy to point at vac.
>
> On Sat, Nov 14, 2009 at 3:09 PM, David Parker <dpar...@utica.edu> wrote:
>
>> Hello,
>>
>> Let's be logical about this.  If this was a general CS:S problem, then
>> everyone would be seeing it.  CS:S works for most people, so we know the
>> application is not completely broken.  If you have all incoming ports 
>> (TCP
>> and UDP) blocked by a firewall, then the problem is most likely not being
>> caused by anything external.  So it could be a problem with your hardware
>> (maybe bad RAM?), your operating system (maybe an incorrect version of 
>> some
>> library?), or a bug in the game which is specific to your hardware or OS 
>> (or
>> both).
>>
>> Some basic things to try (and forgive me if these were mentioned before):
>>
>> 1. Remove the bots from the game (does an empty server still crash?)
>> 2. Double-check your startup command line and your config file (are there
>> missing, incorrect, or unnecessary things in them?)
>>
>> Also, a few questions (again, these may have been covered already):
>>
>> What is you startup command line?
>> What are the *exact* specs of your system (processor model number, etc.)
>> What is the OS version?
>>
>>     - Dave
>>
>> (Please note that I had to trim most of the previous messages from this
>> e-mail because the message body was too big for the mailing list the 
>> first
>> time I tried to send it).
>>
>> ----- Original Message -----
>> From: Ratman2000 <ratman2...@ratmod.de>
>> Date: Saturday, November 14, 2009 5:20 pm
>> Subject: Re: [hlds_linux] CS:S Crash
>> To: Half-Life dedicated Linux server mailing list <
>> hlds_linux@list.valvesoftware.com>
>>
>> > Hello,
>> >
>> > i say it again:
>> >
>> > On my Server all Connections are Blocked (incomming)
>> > And the Server has no Plugins! Only CS:S Bots running on it!
>> >
>> > The Linux System was fresh Installed!
>> > Reinstalling the System gets no chance!
>> >
>> > So its not my Linux installation becouse i can rebuild this
>> > crash on 15
>> > Servers (from my Beta Testers)
>> >
>> > So i can say that its an CS:S Crash!
>> >
>> > With friendly Regards
>> >
>> > Ratman2000
>> >
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
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> 


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