Hello, today i like to send you every day my back trace, so that valve notice it and dont ignore it!
Here my last back trace from GDB: Going to intermission... Dropped Badasst81 from server (Disconnect by user.) CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound CHANGE LEVEL: cs_compound Executing dedicated server config file Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB) Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1075185344 (LWP 21239)] 0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from /home/GameServer/GS1/cstrike/bin/server_i486.so (gdb) bt #0 0x419bbadd in CUtlLinkedList<CNavArea*, int>::RemoveAll () from /home/GameServer/GS1/cstrike/bin/server_i486.so #1 0x08c9993c in ?? () #2 0x08c9993c in ?? () #3 0x08180b70 in ?? () #4 0x419bbdc0 in CUtlLinkedList<CNavArea*, int>::~CUtlLinkedList () from /home/GameServer/GS1/cstrike/bin/server_i486.so #5 0x419b6921 in CNavArea::~CNavArea () from /home/GameServer/GS1/cstrike/bin/server_i486.so #6 0x419db4bb in CNavMesh::DestroyNavigationMesh () from /home/GameServer/GS1/cstrike/bin/server_i486.so #7 0x419db6e9 in CNavMesh::Reset () from /home/GameServer/GS1/cstrike/bin/server_i486.so #8 0x419c8ac4 in CNavMesh::Load () from /home/GameServer/GS1/cstrike/bin/server_i486.so #9 0x4196f354 in CServerGameDLL::ServerActivate () from /home/GameServer/GS1/cstrike/bin/server_i486.so #10 0x40d0545d in SV_ActivateServer () from bin/engine_i486.so #11 0x40c87c37 in Host_Changelevel () from bin/engine_i486.so #12 0x40c90e1a in CHostState::State_ChangeLevelMP () from bin/engine_i486.so #13 0x40c9130d in CHostState::FrameUpdate () from bin/engine_i486.so #14 0x40c91467 in HostState_Frame () from bin/engine_i486.so #15 0x40d26694 in CEngine::Frame () from bin/engine_i486.so #16 0x40d244ae in CDedicatedServerAPI::RunFrame () from bin/engine_i486.so #17 0x401f90fd in RunServer () from bin/dedicated_i486.so #18 0x40d23e8e in CModAppSystemGroup::Main () from bin/engine_i486.so #19 0x40e2ade3 in CAppSystemGroup::Run () from bin/engine_i486.so #20 0x40d250df in CDedicatedServerAPI::ModInit () from bin/engine_i486.so #21 0x401f934a in CDedicatedAppSystemGroup::Main () from bin/dedicated_i486.so #22 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so #23 0x40230663 in CAppSystemGroup::Run () from bin/dedicated_i486.so #24 0x401f9758 in main () from bin/dedicated_i486.so #25 0x0804909e in main () With friendly Regards Ratman2000 ----- Original Message ----- From: "Joshua Smith" <bgcl...@gmail.com> To: "Half-Life dedicated Linux server mailing list" <hlds_linux@list.valvesoftware.com> Sent: Sunday, November 15, 2009 10:04 AM Subject: Re: [hlds_linux] CS:S Crash > This is happening to me as well, across multiple machines with varying > intel > chipsets (5000v/5100) running debian lenny. It seems to be VAC/zblock > related, if vac is disabled zblock works fine, no crashes. Same if you try > it the other way around. Combine the two and it will crash all day long. > Unfortunately all of the competitive players need both of these to be > working, considering this started happening out of the blue one day across > multiple machines without modification and no obvious updates to zblock > it's > easy to point at vac. > > On Sat, Nov 14, 2009 at 3:09 PM, David Parker <dpar...@utica.edu> wrote: > >> Hello, >> >> Let's be logical about this. If this was a general CS:S problem, then >> everyone would be seeing it. CS:S works for most people, so we know the >> application is not completely broken. If you have all incoming ports >> (TCP >> and UDP) blocked by a firewall, then the problem is most likely not being >> caused by anything external. So it could be a problem with your hardware >> (maybe bad RAM?), your operating system (maybe an incorrect version of >> some >> library?), or a bug in the game which is specific to your hardware or OS >> (or >> both). >> >> Some basic things to try (and forgive me if these were mentioned before): >> >> 1. Remove the bots from the game (does an empty server still crash?) >> 2. Double-check your startup command line and your config file (are there >> missing, incorrect, or unnecessary things in them?) >> >> Also, a few questions (again, these may have been covered already): >> >> What is you startup command line? >> What are the *exact* specs of your system (processor model number, etc.) >> What is the OS version? >> >> - Dave >> >> (Please note that I had to trim most of the previous messages from this >> e-mail because the message body was too big for the mailing list the >> first >> time I tried to send it). >> >> ----- Original Message ----- >> From: Ratman2000 <ratman2...@ratmod.de> >> Date: Saturday, November 14, 2009 5:20 pm >> Subject: Re: [hlds_linux] CS:S Crash >> To: Half-Life dedicated Linux server mailing list < >> hlds_linux@list.valvesoftware.com> >> >> > Hello, >> > >> > i say it again: >> > >> > On my Server all Connections are Blocked (incomming) >> > And the Server has no Plugins! Only CS:S Bots running on it! >> > >> > The Linux System was fresh Installed! >> > Reinstalling the System gets no chance! >> > >> > So its not my Linux installation becouse i can rebuild this >> > crash on 15 >> > Servers (from my Beta Testers) >> > >> > So i can say that its an CS:S Crash! >> > >> > With friendly Regards >> > >> > Ratman2000 >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux