Do you realy need chrt on l4d and l4d2? In my opinion no. Unlike the 
other source games it is limited to tick 30 and fps max. You can not 
change this values.
So where is the point using chrt? I use it only for games like tf2 dods 
css and never had the problem you described.

Gary Stanley schrieb:
> At 04:21 AM 11/30/2009, Pavilus Zirovski wrote:
>   
>> It's happening about 3-4 times per month for me on 32bit Gentoo hosting TF2
>> servers only. Im not using -debug in startup line. I am using default
>> preempt kernel (not realtime), but i was using realtime priority scheduler
>> on srcds processes. I think maybe that is the problem. Now i removed
>> resched.sh script from crontab, cause i thought that maybe it happens at
>> some specific moments when cpu overload is very high and rescheduling script
>> changes realtime priority of all srcds_processes (chrt -f -p 98 processid),
>> but im not sure. Now i change realtime priority manually only. Server hasnt
>> crashed for about 2 weeks for now, but i think it might crash any time. This
>> has been frustrating for me as well, cause i lost all remote accesses to
>> server, all processes start to hang one by one and cpu usage is maximized
>> (all taken by one srcds process) at that moment till i lost connection from
>> server at all and i have to call my hosting company so they could physically
>> restart server. At first i thought it was because of some hardware failure
>> or something but now seeing that others have the same problem then im not
>> sure. I hope someone could give some more clues..
>>     
>
> TBH you don't need SCHED_FIFO, you only need SCHED_RR. Gameservers 
> are not time sensitive enough to justify running them at the
> same priority as, say, the network packet scheduler.
>
>
>
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