Have followed your suggestion. Have also installed denyhost. How can i 
test my ports and security?


//Daniel



David A. Parker skrev:
> Why lock down those ports to specific master server or update server 
> IPs?  That really ties your hands if a server goes down or Valve decides 
> to change an IP address.
>
> Master server traffic is UDP, but I think downloading updates is done 
> over TCP.  I have iptables rules on my game servers to allow the 
> following in and drop everything else:
>
> TCP 27015 (for rcon)
> UDP 1200
> UDP 27000-27015
>
> ICMP echo-request
> ICMP echo-reply
> ICMP destination-unreachable
> ICMP time-exceeded
>
> TCP ESTABLISHED/RELATED
> UDP ESTABLISHED/RELATED
>
> I don't block any outgoing traffic on these servers.  This setup works 
> very well for me and I never seem to have any connectivity problems.
>
>      - Dave
>
> Daniel Nilsson wrote:
>   
>> Im in progress of securing my debian box with some well formatted lines 
>> of rules. What i would like to do is the following.
>>
>> 1. Block everything in and out
>> 2. Allow needed things in and out.
>>
>> Atm im allowing udp connections to my server for my clients. Tcp 
>> connection is only allowed if the source is correct. (for the stats and 
>> some more)
>>
>> But i have some problems. Update will not work, neither connection to 
>> the master server.
>>
>> So the question is what ip´s  does those update/masterservers have?
>> And what ports do i need to open up so my server can be updated and 
>> connect to the master/update server?
>> vac server ip?
>> And also are those ip´s tcp or udp?
>> More ip´s i need to open up against?
>>
>>
>> //Daniel
>>
>>
>> __________ Information from ESET NOD32 Antivirus, version of virus signature 
>> database 4706 (20091221) __________
>>
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>>
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>>
>>
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>>     
>
>   



__________ Information from ESET NOD32 Antivirus, version of virus signature 
database 4710 (20091222) __________

The message was checked by ESET NOD32 Antivirus.

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