Hi, as some maybe have noticed the ESL has some GSPs on their site that should be prefered to others just because they pay money to the ESL. In addition to this they have introduced "protected" servers. I still have not found what exactly is done to "protect" the servers. But for me it looks like that those GSPs just look for changed files and loaded plugins at server startup. All people then are able to check via the web if a server is "protected".
For me this looks like total bullsh** because server admins are still able to change files while running the server and it is also possible to load plugins while the server is running (e.g. with plugin_load). One approach to really secure the server against server-side cheat-plugins is that the loaded plugin list is read e.g. every minute. But is there maybe a way that a plugin is invisible for plugin_print? If yes, this would also be useless. But this is just for source servers. For hlds it may be enough to check the loaded game dll and disallow metamod. Does someone here maybe has more information about this? Marcel _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux