Any plugin can hook the plugin_print command and thus hide itself from the list.
2010/4/2 Marcel <hlds_li...@vermasslt.de> > Hi, > > as some maybe have noticed the ESL has some GSPs on their site that > should be prefered to others just because they pay money to the ESL. In > addition to this they have introduced "protected" servers. I still have > not found what exactly is done to "protect" the servers. But for me it > looks like that those GSPs just look for changed files and loaded > plugins at server startup. All people then are able to check via the web > if a server is "protected". > > For me this looks like total bullsh** because server admins are still > able to change files while running the server and it is also possible to > load plugins while the server is running (e.g. with plugin_load). > > One approach to really secure the server against server-side > cheat-plugins is that the loaded plugin list is read e.g. every minute. > But is there maybe a way that a plugin is invisible for plugin_print? If > yes, this would also be useless. > But this is just for source servers. For hlds it may be enough to check > the loaded game dll and disallow metamod. > > Does someone here maybe has more information about this? > > Marcel > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux