On Wed, Aug 18, 2010 at 06:50:34PM -0700, Kyle Sanderson wrote:
> At the moment, this is not the case Harry. Using the valve.rc method, no
> client plugins can be prevented from being loaded. LSS can force cvars to be
> whatever the client chooses them to be (Just like SourceMod, or any other
> plugin for that matter). This is including mat_wireframe (or whatever the
> cvar is), which would enable wall hacks. I haven't tried this personally,
> however I'm assuming you could do the same for sv_pure.

I was saying the more common wall-hack methods (material hacks) are 
currently stoppable with an already made command. But the other plugins? 
I don't know, and it's a shame they are currently not stopped by Valve. 

I am just saying that material hackers are already stoppable, and that 
Valve should NOT turn CS:S into L4D2; the majority of L4D2 players use 
official servers, which is not the case with CS:S. If a server admin 
wants to block material hacks, they can in CS:S (l4D2's official servers 
disallow all addons, which material hackers use for L4D2, along with 
editing the vpks). I understand why all custom content is banned on 
official L4D2 servers, and I hope the same does not happen to CS:S 
(though I WANT the custom addons/plugins banned, or at least have a 
server cvar where the server admin can block them).

> On Wed, Aug 18, 2010 at 2:18 PM, Harry Strongburg <harry.h...@harry.lu>wrote:
> 
> > On Wed, Aug 18, 2010 at 02:07:00PM -0400, clad iron wrote:
> > > This Lua crap on the client side is getting way out of hand.
> >
> > I heard that KAC can stop LUA users. I still agree that plugins should
> > have been disallowed on public servers a LONG time ago, and hopefully
> > Valve does work to block this. All plugins need to be stripped off
> > clients when they connect to a public server, unless server is running
> > (does not exist yet, but would be useful) sv_allowplugins 1 (default 0)?
> >
> > About wall-hackers, I disagree on. If you use anything other than
> > sv_pure 2 or 1 (with just a few whitelisted files (2 is the best in my
> > opinion, and "works for me")) on a public server, you're never going to
> > stop simple material "hackers". I do not condone material wall-hackers,
> > but there already exists a fix to stop them (being sv_pure). If they use
> > a bypasser to get past sv_pure 1/2, they will get VAC banned.
> >
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