i'm 100% on this ride.

This Lua crap on the client side is getting way out of hand.

aim-bots
wallhacks
speedhacks
as well as being able to crash the servers with it.

Thanks for trying valve.
I hope theres still a fix in the works and it's not just set aside to work
on something else.

On Wed, Aug 18, 2010 at 11:56 AM, Donnie Newlove
<donnie.newl...@gmail.com>wrote:

> At last! I do hope we will soon get these changes in TF2 (and other
> games as well I suppose) as well.
>
> On Wed, Aug 18, 2010 at 10:38 AM, Kyle Sanderson <kyle.l...@gmail.com>
> wrote:
> > - Added check to prevent clients using plugins from connecting to VAC
> > secured servers.
> >
> > Thank you,
> > Kyle.
> >
> > On Tue, Aug 17, 2010 at 5:59 PM, Jason Ruymen <jas...@valvesoftware.com
> >wrote:
> >
> >> A required update to the Counter-Strike: Source Beta has been released.
> >>  The specific changes include:
> >>
> >> - Improved Smoke Grenade:
> >>       - Made them expand faster.
> >>       - Made the smoke thicker.
> >>       - Fixed bug that made smoke less opaque to someone standing in it.
> >> - Added check to prevent clients using plugins from connecting to VAC
> >> secured servers.
> >>       - Listen servers no longer load plug-ins unless -insecure is added
> to
> >> the command line.
> >>       - Clients running with -insecure cannot connect to VAC secure
> >> servers.
> >> - Added console variable sv_competitive_minspec that enforces the
> following
> >> restrictions on the client:
> >>       - r_drawdetailprops     1
> >>       - r_staticprop_lod      (-1 to 3)
> >>       - fps_max               minimum 60 (or 0)
> >>       - cl_detailfade         minimum 400
> >>       - cl_detaildist         minimum 1200
> >>       - cl_interp             (0 to 0.031)
> >>       - cl_interp_ratio       (1 to 2)
> >> - Fixed ragdolls popping with mp_fadetoblack 1
> >>
> >> Jason
> >>
> >>
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