MatHacks are pretty common in Source engine games, just google "TF2
Mathack".
The only countermeasure would be valve implementing a check to prevent
wall/player model textures from using $ignorez like the Insurgency mod team
did or by using a strict sv_pure whitelist on your server, which can break
custom models.

On Fri, Aug 27, 2010 at 7:32 AM, clad iron <cladi...@gmail.com> wrote:

> Someone has pointed this out to me, (i haven't tested) but think Valve may
> need to look into this.
>
> Here is a quote from the guy.
>
> I just took the vmt file that is the refernce for the glass wall and copied
> it into the proper directories and renamed it to the vmt of the mat I
> wanted
> to be glass, when it loads that vmt for the material the vmt points to the
> glass vtf file. boom its see thru
> All you really have to do is load the map in hammer and find which walls
> you
> want to be see thru then write down the name and path of the materials used
> then use that glass vmt for the real ones
>
>
> The guy and i were talking about how could someone still be hacking on our
> server with KAC running.
>
> Is there a fixable solution to this ?
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to