MatHacks are pretty common in Source engine games, just google "TF2 Mathack". The only countermeasure would be valve implementing a check to prevent wall/player model textures from using $ignorez like the Insurgency mod team did or by using a strict sv_pure whitelist on your server, which can break custom models.
On Fri, Aug 27, 2010 at 7:32 AM, clad iron <cladi...@gmail.com> wrote: > Someone has pointed this out to me, (i haven't tested) but think Valve may > need to look into this. > > Here is a quote from the guy. > > I just took the vmt file that is the refernce for the glass wall and copied > it into the proper directories and renamed it to the vmt of the mat I > wanted > to be glass, when it loads that vmt for the material the vmt points to the > glass vtf file. boom its see thru > All you really have to do is load the map in hammer and find which walls > you > want to be see thru then write down the name and path of the materials used > then use that glass vmt for the real ones > > > The guy and i were talking about how could someone still be hacking on our > server with KAC running. > > Is there a fixable solution to this ? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux