Whitelist or no whitelist
sv_pure 0 1 2

Its all the same

clad iron skrev 2010-08-29 12:04:
no.

models\...            from_steam
On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove<donnie.newl...@gmail.com>wrote:

You're allowing custom player models?

On Fri, Aug 27, 2010 at 10:11 AM, clad iron<cladi...@gmail.com>  wrote:
correct AnAkln.

I have sv_pure set to 1 and  sv_consistency set to 1.
With a pure_server_whitelist.txt with this.


    materials\...            from_steam
     models\...            from_steam
     sound\...            from_steam
     //
     // Allow custom player models. Don't do CRC checks on them because
the
clients may all
     // have different custom models and the server won't have them all.
     //
     models\player\...        allow_from_disk
     materials\models\player\...    allow_from_disk
     materials\models\effects\mcg\...    allow_from_disk
     materials\models\weapons\nades\duke1\...    allow_from_disk

     //
     // Allow custom spray decals.
     //
     materials\temp\...        allow_from_disk
     materials\vgui\...        allow_from_disk

     // Allow custom sniper sprites
     materials\sprites\...        allow_from_disk

     // Allow Custom sounds.
     //
     sound\admin_plugin\...        allow_from_disk
     sound\bandage\...        allow_from_disk
     sound\misc\...            allow_from_disk

     // Blood plugin
     materials\particle\particledefault.vmt        allow_from_disk

Even with that, I'm not sure it helps since it's valves textures. if they
are only editing the .vmt to point to a different material, i guess the
engine doesn't see that. ?




On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn .<anakin...@gmail.com>  wrote:

The problem is that there are exploits to bypass both sv_consistency and
sv_pure, which are still not fixed.

2010/8/27 Saul Rennison<saul.renni...@gmail.com>

Use sv_pure or sv_consistency

Thanks,
- Saul.

On 27 Aug 2010, at 06:32, clad iron<cladi...@gmail.com>  wrote:

Someone has pointed this out to me, (i haven't tested) but think
Valve
may
need to look into this.

Here is a quote from the guy.

I just took the vmt file that is the refernce for the glass wall and
copied
it into the proper directories and renamed it to the vmt of the mat
I
wanted
to be glass, when it loads that vmt for the material the vmt points
to
the
glass vtf file. boom its see thru
All you really have to do is load the map in hammer and find which
walls
you
want to be see thru then write down the name and path of the
materials
used
then use that glass vmt for the real ones


The guy and i were talking about how could someone still be hacking
on
our
server with KAC running.

Is there a fixable solution to this ?
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--
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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