The problem is that there are exploits to bypass both sv_consistency and
sv_pure, which are still not fixed.

2010/8/27 Saul Rennison <saul.renni...@gmail.com>

> Use sv_pure or sv_consistency
>
> Thanks,
> - Saul.
>
> On 27 Aug 2010, at 06:32, clad iron <cladi...@gmail.com> wrote:
>
> > Someone has pointed this out to me, (i haven't tested) but think Valve
> may
> > need to look into this.
> >
> > Here is a quote from the guy.
> >
> > I just took the vmt file that is the refernce for the glass wall and
> copied
> > it into the proper directories and renamed it to the vmt of the mat I
> wanted
> > to be glass, when it loads that vmt for the material the vmt points to
> the
> > glass vtf file. boom its see thru
> > All you really have to do is load the map in hammer and find which walls
> you
> > want to be see thru then write down the name and path of the materials
> used
> > then use that glass vmt for the real ones
> >
> >
> > The guy and i were talking about how could someone still be hacking on
> our
> > server with KAC running.
> >
> > Is there a fixable solution to this ?
> > _______________________________________________
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>
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-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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