The problem is that there are exploits to bypass both sv_consistency and sv_pure, which are still not fixed.
2010/8/27 Saul Rennison <saul.renni...@gmail.com> > Use sv_pure or sv_consistency > > Thanks, > - Saul. > > On 27 Aug 2010, at 06:32, clad iron <cladi...@gmail.com> wrote: > > > Someone has pointed this out to me, (i haven't tested) but think Valve > may > > need to look into this. > > > > Here is a quote from the guy. > > > > I just took the vmt file that is the refernce for the glass wall and > copied > > it into the proper directories and renamed it to the vmt of the mat I > wanted > > to be glass, when it loads that vmt for the material the vmt points to > the > > glass vtf file. boom its see thru > > All you really have to do is load the map in hammer and find which walls > you > > want to be see thru then write down the name and path of the materials > used > > then use that glass vmt for the real ones > > > > > > The guy and i were talking about how could someone still be hacking on > our > > server with KAC running. > > > > Is there a fixable solution to this ? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux