Actually it looks like you are... but at least players can't do
transparent walls.

>>     models\player\...        allow_from_disk

On Sun, Aug 29, 2010 at 3:04 AM, clad iron <cladi...@gmail.com> wrote:
> no.
>
> models\...            from_steam
>>
>
> On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove 
> <donnie.newl...@gmail.com>wrote:
>
>> You're allowing custom player models?
>>
>> On Fri, Aug 27, 2010 at 10:11 AM, clad iron <cladi...@gmail.com> wrote:
>> > correct AnAkln.
>> >
>> > I have sv_pure set to 1 and  sv_consistency set to 1.
>> > With a pure_server_whitelist.txt with this.
>> >
>> >
>> >    materials\...            from_steam
>> >>     models\...            from_steam
>> >>     sound\...            from_steam
>> >>     //
>> >>     // Allow custom player models. Don't do CRC checks on them because
>> the
>> >> clients may all
>> >>     // have different custom models and the server won't have them all.
>> >>     //
>> >>     models\player\...        allow_from_disk
>> >>     materials\models\player\...    allow_from_disk
>> >>     materials\models\effects\mcg\...    allow_from_disk
>> >>     materials\models\weapons\nades\duke1\...    allow_from_disk
>> >>
>> >>     //
>> >>     // Allow custom spray decals.
>> >>     //
>> >>     materials\temp\...        allow_from_disk
>> >>     materials\vgui\...        allow_from_disk
>> >>
>> >>     // Allow custom sniper sprites
>> >>     materials\sprites\...        allow_from_disk
>> >>
>> >>     // Allow Custom sounds.
>> >>     //
>> >>     sound\admin_plugin\...        allow_from_disk
>> >>     sound\bandage\...        allow_from_disk
>> >>     sound\misc\...            allow_from_disk
>> >>
>> >>     // Blood plugin
>> >>     materials\particle\particledefault.vmt        allow_from_disk
>> >>
>> >
>> > Even with that, I'm not sure it helps since it's valves textures. if they
>> > are only editing the .vmt to point to a different material, i guess the
>> > engine doesn't see that. ?
>> >
>> >
>> >
>> >
>> > On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn . <anakin...@gmail.com> wrote:
>> >
>> >> The problem is that there are exploits to bypass both sv_consistency and
>> >> sv_pure, which are still not fixed.
>> >>
>> >> 2010/8/27 Saul Rennison <saul.renni...@gmail.com>
>> >>
>> >> > Use sv_pure or sv_consistency
>> >> >
>> >> > Thanks,
>> >> > - Saul.
>> >> >
>> >> > On 27 Aug 2010, at 06:32, clad iron <cladi...@gmail.com> wrote:
>> >> >
>> >> > > Someone has pointed this out to me, (i haven't tested) but think
>> Valve
>> >> > may
>> >> > > need to look into this.
>> >> > >
>> >> > > Here is a quote from the guy.
>> >> > >
>> >> > > I just took the vmt file that is the refernce for the glass wall and
>> >> > copied
>> >> > > it into the proper directories and renamed it to the vmt of the mat
>> I
>> >> > wanted
>> >> > > to be glass, when it loads that vmt for the material the vmt points
>> to
>> >> > the
>> >> > > glass vtf file. boom its see thru
>> >> > > All you really have to do is load the map in hammer and find which
>> >> walls
>> >> > you
>> >> > > want to be see thru then write down the name and path of the
>> materials
>> >> > used
>> >> > > then use that glass vmt for the real ones
>> >> > >
>> >> > >
>> >> > > The guy and i were talking about how could someone still be hacking
>> on
>> >> > our
>> >> > > server with KAC running.
>> >> > >
>> >> > > Is there a fixable solution to this ?
>> >> > > _______________________________________________
>> >> > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> > please visit:
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list archives,
>> >> > please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> Best regards,
>> >> AnAkIn,
>> >> -------------
>> >> ESL EU TF2 Admin
>> >> http://www.esl.eu/eu/tf2
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to