Actually it looks like you are... but at least players can't do transparent walls.
>> models\player\... allow_from_disk On Sun, Aug 29, 2010 at 3:04 AM, clad iron <cladi...@gmail.com> wrote: > no. > > models\... from_steam >> > > On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlove > <donnie.newl...@gmail.com>wrote: > >> You're allowing custom player models? >> >> On Fri, Aug 27, 2010 at 10:11 AM, clad iron <cladi...@gmail.com> wrote: >> > correct AnAkln. >> > >> > I have sv_pure set to 1 and sv_consistency set to 1. >> > With a pure_server_whitelist.txt with this. >> > >> > >> > materials\... from_steam >> >> models\... from_steam >> >> sound\... from_steam >> >> // >> >> // Allow custom player models. Don't do CRC checks on them because >> the >> >> clients may all >> >> // have different custom models and the server won't have them all. >> >> // >> >> models\player\... allow_from_disk >> >> materials\models\player\... allow_from_disk >> >> materials\models\effects\mcg\... allow_from_disk >> >> materials\models\weapons\nades\duke1\... allow_from_disk >> >> >> >> // >> >> // Allow custom spray decals. >> >> // >> >> materials\temp\... allow_from_disk >> >> materials\vgui\... allow_from_disk >> >> >> >> // Allow custom sniper sprites >> >> materials\sprites\... allow_from_disk >> >> >> >> // Allow Custom sounds. >> >> // >> >> sound\admin_plugin\... allow_from_disk >> >> sound\bandage\... allow_from_disk >> >> sound\misc\... allow_from_disk >> >> >> >> // Blood plugin >> >> materials\particle\particledefault.vmt allow_from_disk >> >> >> > >> > Even with that, I'm not sure it helps since it's valves textures. if they >> > are only editing the .vmt to point to a different material, i guess the >> > engine doesn't see that. ? >> > >> > >> > >> > >> > On Fri, Aug 27, 2010 at 3:55 AM, AnAkIn . <anakin...@gmail.com> wrote: >> > >> >> The problem is that there are exploits to bypass both sv_consistency and >> >> sv_pure, which are still not fixed. >> >> >> >> 2010/8/27 Saul Rennison <saul.renni...@gmail.com> >> >> >> >> > Use sv_pure or sv_consistency >> >> > >> >> > Thanks, >> >> > - Saul. >> >> > >> >> > On 27 Aug 2010, at 06:32, clad iron <cladi...@gmail.com> wrote: >> >> > >> >> > > Someone has pointed this out to me, (i haven't tested) but think >> Valve >> >> > may >> >> > > need to look into this. >> >> > > >> >> > > Here is a quote from the guy. >> >> > > >> >> > > I just took the vmt file that is the refernce for the glass wall and >> >> > copied >> >> > > it into the proper directories and renamed it to the vmt of the mat >> I >> >> > wanted >> >> > > to be glass, when it loads that vmt for the material the vmt points >> to >> >> > the >> >> > > glass vtf file. boom its see thru >> >> > > All you really have to do is load the map in hammer and find which >> >> walls >> >> > you >> >> > > want to be see thru then write down the name and path of the >> materials >> >> > used >> >> > > then use that glass vmt for the real ones >> >> > > >> >> > > >> >> > > The guy and i were talking about how could someone still be hacking >> on >> >> > our >> >> > > server with KAC running. >> >> > > >> >> > > Is there a fixable solution to this ? >> >> > > _______________________________________________ >> >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> > please visit: >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list archives, >> >> > please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > >> >> >> >> >> >> >> >> -- >> >> Best regards, >> >> AnAkIn, >> >> ------------- >> >> ESL EU TF2 Admin >> >> http://www.esl.eu/eu/tf2 >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux