At 08:40 AM 9/3/2010, Daniel Vogel wrote:
The old games were fast because the developers knew that they have to run on a 128 MHz turbo processor, so they've made it performant. Nowadays with the fancy 3,66 GHz machines developers don't think about the performance that much anymore. If they need a feature they just put it in, which wasn't thinkable in the quake days. I wish everyone would just have those 33 -> 66 turbo processors again so developers had to think more again about the performance...
Old games were faster because they were smaller. Sorry, but this is a fact. Small code usually always runs faster on the stack.
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