I'm more worried about a team of 5 in the middle of a match being sat in a 
ventrilo channel while a sixth spectates the 2D overview of the opposing team, 
relaying live updates of their positions.

On 5 Oct 2010, at 18:39, Tony Paloma <drunkenf...@hotmail.com> wrote:

> You can disable the remote admin feature by setting the contents of
> addons/SourceOP/features/remote.txt to 0. Alternatively, don't give any
> remote admins permission to view player chat or view the map overview.
> 
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Lewis
> Sent: Tuesday, October 05, 2010 12:49 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] SourceOP Plugin for Orangebox
> 
> How possible is it to hard lock out the remote eaves-dropping/2D spectator
> features when zb_warmode 1 is on?
> 
> These features look abusable for competitive gaming. 
> 
> On 5 Oct 2010, at 01:49, Tony Paloma <drunkenf...@hotmail.com> wrote:
> 
>> Hey list,
>> 
>> 
>> 
>> When I was talking about this in the IRC channel a while ago, it 
>> seemed like there was a bit of interest, so I thought I'd bring it up 
>> here for more visibility.
>> 
>> 
>> 
>> This weekend I released a beta for my SourceOP plugin. SourceOP is 
>> basically an admin mod type of plugin with features similar to Mani and
> SourceMod.
>> However, there are two distinguishing features that everyone seems to 
>> agree are pretty sweet.
>> 
>> 
>> 
>> The first is the ability to remotely admin your server. With a 
>> separate client program, you can connect to your server, deal with 
>> players, eavesdrop on their chat, and also hear everything they are 
>> saying over voice chat. Not only that, but with the 2D overview, you 
>> can see where everyone is in real-time allowing easy access to find 
>> and deal with trouble makers without starting the game. Here is a quick
> screenshot showing everything in action:
>> 
>> http://www.sourceop.com/randomimages/remote_admin_20100608.png
>> 
>> 
>> 
>> The second-most-awesome feature is the Lua scripting engine. It is 
>> possible to implement commands, features, and even custom entities 
>> that maps can use from a SourceOP script. Many of the commands and 
>> features are implemented in Lua, so there are plenty of examples to 
>> help get you started if you wanted to customize or write your own scripts.
>> 
>> 
>> 
>> Every feature is disableable, so if you wanted to use only the remote 
>> admin or only the entity editing commands, that is certainly possible.
>> 
>> 
>> 
>> This is a beta release, but it's the same plugin I've been using 
>> exclusively on my own TF2 servers for years, so it should be pretty 
>> stable. The only thing majorly lacking right now is documentation. If 
>> you'd like to help out with that, please shoot me an email and I will 
>> get you everything you need to help.
>> 
>> 
>> 
>> If you're interested, you can find more information on the wiki here:
>> 
>> http://www.sourceop.com/wiki/Main_Page
>> 
>> Downloads page is here:
>> 
>> http://www.sourceop.com/modules.php?name=Downloads
>> <http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&;
>> cid=1>
>> &d_op=viewdownload&cid=1
>> 
>> 
>> 
>> If you try it and run into any problems at all, please do not hesitate 
>> to bring them forward either by email to me or on the forums.
>> 
>> 
>> 
>> Thanks,
>> 
>> Tony
>> 
>> 
>> 
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