I'm all good if it's obvious theres a mod on the server. I think you can all 
see where I was going with this. 

On 5 Oct 2010, at 20:24, Daniel Nilsson <daniel.joki...@gmail.com> wrote:

> You never play games on servers with server plugins.
> 
> Ryan Lewis skrev 2010-10-05 21:10:
>> I'm more worried about a team of 5 in the middle of a match being sat in a 
>> ventrilo channel while a sixth spectates the 2D overview of the opposing 
>> team, relaying live updates of their positions.
>> 
>> On 5 Oct 2010, at 18:39, Tony Paloma<drunkenf...@hotmail.com> wrote:
>> 
>>> You can disable the remote admin feature by setting the contents of
>>> addons/SourceOP/features/remote.txt to 0. Alternatively, don't give any
>>> remote admins permission to view player chat or view the map overview.
>>> 
>>> -----Original Message-----
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Lewis
>>> Sent: Tuesday, October 05, 2010 12:49 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] SourceOP Plugin for Orangebox
>>> 
>>> How possible is it to hard lock out the remote eaves-dropping/2D spectator
>>> features when zb_warmode 1 is on?
>>> 
>>> These features look abusable for competitive gaming.
>>> 
>>> On 5 Oct 2010, at 01:49, Tony Paloma<drunkenf...@hotmail.com>  wrote:
>>> 
>>>> Hey list,
>>>> 
>>>> 
>>>> 
>>>> When I was talking about this in the IRC channel a while ago, it
>>>> seemed like there was a bit of interest, so I thought I'd bring it up
>>>> here for more visibility.
>>>> 
>>>> 
>>>> 
>>>> This weekend I released a beta for my SourceOP plugin. SourceOP is
>>>> basically an admin mod type of plugin with features similar to Mani and
>>> SourceMod.
>>>> However, there are two distinguishing features that everyone seems to
>>>> agree are pretty sweet.
>>>> 
>>>> 
>>>> 
>>>> The first is the ability to remotely admin your server. With a
>>>> separate client program, you can connect to your server, deal with
>>>> players, eavesdrop on their chat, and also hear everything they are
>>>> saying over voice chat. Not only that, but with the 2D overview, you
>>>> can see where everyone is in real-time allowing easy access to find
>>>> and deal with trouble makers without starting the game. Here is a quick
>>> screenshot showing everything in action:
>>>> http://www.sourceop.com/randomimages/remote_admin_20100608.png
>>>> 
>>>> 
>>>> 
>>>> The second-most-awesome feature is the Lua scripting engine. It is
>>>> possible to implement commands, features, and even custom entities
>>>> that maps can use from a SourceOP script. Many of the commands and
>>>> features are implemented in Lua, so there are plenty of examples to
>>>> help get you started if you wanted to customize or write your own scripts.
>>>> 
>>>> 
>>>> 
>>>> Every feature is disableable, so if you wanted to use only the remote
>>>> admin or only the entity editing commands, that is certainly possible.
>>>> 
>>>> 
>>>> 
>>>> This is a beta release, but it's the same plugin I've been using
>>>> exclusively on my own TF2 servers for years, so it should be pretty
>>>> stable. The only thing majorly lacking right now is documentation. If
>>>> you'd like to help out with that, please shoot me an email and I will
>>>> get you everything you need to help.
>>>> 
>>>> 
>>>> 
>>>> If you're interested, you can find more information on the wiki here:
>>>> 
>>>> http://www.sourceop.com/wiki/Main_Page
>>>> 
>>>> Downloads page is here:
>>>> 
>>>> http://www.sourceop.com/modules.php?name=Downloads
>>>> <http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&;
>>>> cid=1>
>>>> &d_op=viewdownload&cid=1
>>>> 
>>>> 
>>>> 
>>>> If you try it and run into any problems at all, please do not hesitate
>>>> to bring them forward either by email to me or on the forums.
>>>> 
>>>> 
>>>> 
>>>> Thanks,
>>>> 
>>>> Tony
>>>> 
>>>> 
>>>> 
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