So i take it everyone has this issue and it is just a known problem sort of speak? Thanks for the tips, I was just hoping it was a stupid config mistake on my end..
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Don P Sent: donderdag 30 december 2010 0:39 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] mp_timelimit issue? Why not just use a ES (event Script) for on map spawn run my.cfg Then everytime the map changes it runs the cfg and overides the map, alot easier than creating a cfg for every map. On Wed, Dec 29, 2010 at 3:17 AM, Eric Riemers <[email protected]> wrote: > Doesn't have to be 3 rounds, could be 4 or 5 depending on the gameplay. > > Only workaround so far is indeed what you say, and put the > mp_maxrounds in the hoodoo.cfg for that specific map. > Since it's tons of maps that have this "issue" it would also consume > lots of work again. For an issue that should be fixed with the correct > cvar. > > Biggest issue is that the map ends with no real reason for players. > I've got a bunch of complaints from that (although that's already > unique ;) > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ics > Sent: woensdag 29 december 2010 6:56 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] mp_timelimit issue? > > If you really want to play 3 rounds per each side, just use > mp_maxrounds > 6 to get that result. When timelimit is reached, it usually ends > current round all the time. Exceptions some CTF maps that last for ages. > Personally i would set timelimit as a backup feature but rely on the > map rounds and the times set in them. > > Though i know that TC from UKCS has written his own plugins that > achieve this feature that you are looking for but those are somewhat > exclusive to servers he runs and not publicly available. > > -ics > > 29.12.2010 2:57, Eric Riemers kirjoitti: > > All, > > > > I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0. > > But for some reason it still acts as if mp_match_end_at_timelimit = > > 1 > > > > So what currently happens now: > > > > Round 1 Start > > Round 1 End > > Round 2 Start > > Round 2 End > > Round 3 Start > > Time limit of 30 minutes reached > > Map Changes > > > > What we're looking for is this: > > Round 1 Start > > Round 1 End > > Round 2 Start > > Round 2 End > > Round 3 Start > > Time limit of 30 minutes reached > > Round 3 End > > Map Changes > > > > Strange thing is, on 2 maps it works normal (dustbowl& goldrush) > > but hoodoo and upward it doesn't, all 5 cp maps just end at 30 > > minutes instead of round end. We installed a clean server and it has > > the same > issues so far. > > > > Asked on alliedmodders too, but so far no luck yet (in case you > > wondered) > > > > If you don't have this issue, could you post your cfg / plugins > > (just reply to me, to safe spam for the rest) > > > > Thanks so far, > > Eric > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

