So i take it everyone has this issue and it is just a known problem sort of
speak?
Thanks for the tips, I was just hoping it was a stupid config mistake on my
end..

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Don P
Sent: donderdag 30 december 2010 0:39
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] mp_timelimit issue?

Why not just use a ES (event Script) for on map spawn run my.cfg Then
everytime the map changes it runs the cfg and overides the map, alot easier
than creating a cfg for every map.

On Wed, Dec 29, 2010 at 3:17 AM, Eric Riemers <[email protected]> wrote:

> Doesn't have to be 3 rounds, could be 4 or 5 depending on the gameplay.
>
> Only workaround so far is indeed what you say, and put the 
> mp_maxrounds in the hoodoo.cfg for that specific map.
> Since it's tons of maps that have this "issue" it would also consume 
> lots of work again. For an issue that should be fixed with the correct 
> cvar.
>
> Biggest issue is that the map ends with no real reason for players. 
> I've got a bunch of complaints from that (although that's already 
> unique ;)
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ics
> Sent: woensdag 29 december 2010 6:56
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] mp_timelimit issue?
>
> If you really want to play 3 rounds per each side, just use 
> mp_maxrounds
> 6 to get that result. When timelimit is reached, it usually ends 
> current round all the time. Exceptions some CTF maps that last for ages.
> Personally i would set timelimit as a backup feature but rely on the 
> map rounds and the times set in them.
>
> Though i know that TC from UKCS has written his own plugins that 
> achieve this feature that you are looking for but those are somewhat 
> exclusive to servers he runs and not publicly available.
>
> -ics
>
> 29.12.2010 2:57, Eric Riemers kirjoitti:
> > All,
> >
> > I've got mp_timelimit set to 30, and mp_match_end_at_timelimit to 0.
> > But for some reason it still acts as if mp_match_end_at_timelimit = 
> > 1
> >
> > So what currently happens now:
> >
> > Round 1 Start
> > Round 1 End
> > Round 2 Start
> > Round 2 End
> > Round 3 Start
> > Time limit of 30 minutes reached
> > Map Changes
> >
> > What we're looking for is this:
> > Round 1 Start
> > Round 1 End
> > Round 2 Start
> > Round 2 End
> > Round 3 Start
> > Time limit of 30 minutes reached
> > Round 3 End
> > Map Changes
> >
> > Strange thing is, on 2  maps it works normal (dustbowl&  goldrush) 
> > but hoodoo and upward it doesn't, all 5 cp maps just end at 30 
> > minutes instead of round end. We installed a clean server and it has 
> > the same
> issues so far.
> >
> > Asked on alliedmodders too, but so far no luck yet (in case you
> > wondered)
> >
> > If you don't have this issue, could you post your cfg / plugins 
> > (just reply to me, to safe spam for the rest)
> >
> > Thanks so far,
> > Eric
> >
> >
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