Jesus christ, is TF2 down to this kind of "finetuning" all of a sudden?
Robin never did that with TF1.5 (1.6Final)! :P Business must be good,
congratulations!

-TheG

On Thu, Jan 20, 2011 at 12:43 AM, Eric Riemers <riem...@binkey.nl> wrote:

> I think some people will be happy with the new srcds_run script ;)
> Nice to know things do get done.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> Ruymen
> Sent: woensdag 19 januari 2011 23:40
> To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated
> Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
> Subject: [hlds_linux] Team Fortress 2 Update Released
>
> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive the update.  The specific changes include:
>
> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Updated the Linux srcds_run script.
>    - Added warning message for people running the server as root.
>    - Changed the working directory to the game tree before executing the
> dedicated server.
> - Updated the existing localization files.
> - Added Czech, Hungarian, Romanian and Turkish localization files.
>
> Team Fortress 2
> - Updated several models with optimizations and new LODs.
> - Updated the default TF2 crosshairs to use the RGB and scale settings in
> the Options->Multiplayer dialog like custom crosshairs do.
> - Added a glow effect to the team intelligence entities when they're not
> being carried.
> - Added a timer to indicate how much time is left before the gate closes in
> DeGroot Keep.
> - Added a new plate model to be used when a Heavy throws the Buffalo Steak
> Sandvich to heal teammates.
> - Added a note in the trading dialog to let you know when your trading
> partner is typing.
> - Added a new Valve map CP_5Gorge.
> - Fixed the Mad Milk effect not being washed off when a player goes
> underwater.
> - Fixed being able to attack teammates using pumpkin bombs and arrows fired
> by the Huntsman or the Crusader's Crossbow.
> - Fixed switching to the melee weapon instead of using the lastweapon
> setting after drinking Crit-a-Cola.
> - Fixed not seeing the critboost effect on the Scout's Shortstop.
> - Fixed the Sniper Rifle and SMG view models having Red skins while on the
> Blue team.
> - Fixed the Engineer PDA view models (build/destroy) having Red skins while
> on the Blue team.
> - Fixed the mini-sentry HUD not playing the alert sound when the sentry is
> sapped or low on ammo.
> - Updated the community map CP_Yukon.
>    -Central CP moved up to bridge.
>    -Bridge widened.
>    -Several sticky exploits patched.
>    -Flat bridge added onto CP1's pipes.
>
> Jason
>
>
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