Jesus christ, is TF2 down to this kind of "finetuning" all of a sudden? Robin never did that with TF1.5 (1.6Final)! :P Business must be good, congratulations!
-TheG On Thu, Jan 20, 2011 at 12:43 AM, Eric Riemers <riem...@binkey.nl> wrote: > I think some people will be happy with the new srcds_run script ;) > Nice to know things do get done. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason > Ruymen > Sent: woensdag 19 januari 2011 23:40 > To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated > Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' > Subject: [hlds_linux] Team Fortress 2 Update Released > > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) > - Updated the Linux srcds_run script. > - Added warning message for people running the server as root. > - Changed the working directory to the game tree before executing the > dedicated server. > - Updated the existing localization files. > - Added Czech, Hungarian, Romanian and Turkish localization files. > > Team Fortress 2 > - Updated several models with optimizations and new LODs. > - Updated the default TF2 crosshairs to use the RGB and scale settings in > the Options->Multiplayer dialog like custom crosshairs do. > - Added a glow effect to the team intelligence entities when they're not > being carried. > - Added a timer to indicate how much time is left before the gate closes in > DeGroot Keep. > - Added a new plate model to be used when a Heavy throws the Buffalo Steak > Sandvich to heal teammates. > - Added a note in the trading dialog to let you know when your trading > partner is typing. > - Added a new Valve map CP_5Gorge. > - Fixed the Mad Milk effect not being washed off when a player goes > underwater. > - Fixed being able to attack teammates using pumpkin bombs and arrows fired > by the Huntsman or the Crusader's Crossbow. > - Fixed switching to the melee weapon instead of using the lastweapon > setting after drinking Crit-a-Cola. > - Fixed not seeing the critboost effect on the Scout's Shortstop. > - Fixed the Sniper Rifle and SMG view models having Red skins while on the > Blue team. > - Fixed the Engineer PDA view models (build/destroy) having Red skins while > on the Blue team. > - Fixed the mini-sentry HUD not playing the alert sound when the sentry is > sapped or low on ammo. > - Updated the community map CP_Yukon. > -Central CP moved up to bridge. > -Bridge widened. > -Several sticky exploits patched. > -Flat bridge added onto CP1's pipes. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux