Hmm, I'm also seeing:

Cannot verify load for invalid steam ID [I:0:0]

Failed to load Steam ServiceServiceStart: failed to start

SourceTV broadcast active.
Connection to Steam servers successful.
   VAC secure mode is activated.

I guess I'm confused as to why I'd get those notices and then receive the
"connection to steam blah".  Either way, at this point the server will go
online but seems to reset itself every 30 seconds (no segfault, no
nothing, I've monitored in out of screen).  As soon as anyone joins one of
the servers, it resets itself.

> I'm not seeing Bad challenge messages on either of my servers.  Both
> have SourceTV running.
>
> Bad challenge usually means that you've been disconnected from the Steam
> master servers (or is it just the TF2 item servers?) for whatever reason.
>
> I seem to recall there's a server command to force a reconnect, but I
> can't recall what it is.
>
> On 1/20/2011 9:56 AM, jl...@hd-gaming.com wrote:
>> Is it just me or does the server now cry with the following whenever
>> SourceTV is enabled?
>>
>> Connection to Steam servers successful.
>>     VAC secure mode is activated.
>> A2C_PRINT from 63.234.149.90:27011 :
>> Bad challenge.
>> A2C_PRINT from 63.234.149.83:27011 :
>> Bad challenge.
>>
>> No such error if SourceTV is disabled.
>>
>>
>> J. Laws
>>
>>> A required update for Team Fortress 2 is now available.  Please run
>>> hldsupdatetool to receive the update.  The specific changes include:
>>>
>>> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> - Updated the Linux srcds_run script.
>>>     - Added warning message for people running the server as root.
>>>     - Changed the working directory to the game tree before executing
>>> the
>>> dedicated server.
>>> - Updated the existing localization files.
>>> - Added Czech, Hungarian, Romanian and Turkish localization files.
>>>
>>> Team Fortress 2
>>> - Updated several models with optimizations and new LODs.
>>> - Updated the default TF2 crosshairs to use the RGB and scale settings
>>> in
>>> the Options->Multiplayer dialog like custom crosshairs do.
>>> - Added a glow effect to the team intelligence entities when they're
>>> not
>>> being carried.
>>> - Added a timer to indicate how much time is left before the gate
>>> closes
>>> in DeGroot Keep.
>>> - Added a new plate model to be used when a Heavy throws the Buffalo
>>> Steak
>>> Sandvich to heal teammates.
>>> - Added a note in the trading dialog to let you know when your trading
>>> partner is typing.
>>> - Added a new Valve map CP_5Gorge.
>>> - Fixed the Mad Milk effect not being washed off when a player goes
>>> underwater.
>>> - Fixed being able to attack teammates using pumpkin bombs and arrows
>>> fired by the Huntsman or the Crusader's Crossbow.
>>> - Fixed switching to the melee weapon instead of using the lastweapon
>>> setting after drinking Crit-a-Cola.
>>> - Fixed not seeing the critboost effect on the Scout's Shortstop.
>>> - Fixed the Sniper Rifle and SMG view models having Red skins while on
>>> the
>>> Blue team.
>>> - Fixed the Engineer PDA view models (build/destroy) having Red skins
>>> while on the Blue team.
>>> - Fixed the mini-sentry HUD not playing the alert sound when the sentry
>>> is
>>> sapped or low on ammo.
>>> - Updated the community map CP_Yukon.
>>>     -Central CP moved up to bridge.
>>>     -Bridge widened.
>>>     -Several sticky exploits patched.
>>>     -Flat bridge added onto CP1's pipes.
>>>
>>> Jason
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>
>>
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>
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