We run default around 500fps, which is normal. Anything above that is like
ics says a waste of resource imho.
I still have to find a player that actually will say that he notices a
difference between that and 20000 fps.

On Fri, 04 Feb 2011 16:38:14 +0200, ics <i...@ics-base.net> wrote:
> This conversation comes to this list every once and a while. Fact is, 
> network latency is the biggest problem and you can't fix the players 
> connection if they have a bad one. Not server that runs on more than 
> 500fps. It always fluctuates anyway. Just having 20000fps on a server is 
> really waste of resources.
> 
> -ics
> 
> 4.2.2011 16:33, Andre Müller kirjoitti:
>> Official comments from Valve are useful.
>> I think the developers can say more about the engine.
>>
>> 2011/2/4 Steven Hartland<kill...@multiplay.co.uk>:
>>> This might help you with this:-
>>>
http://www.multiplaygameservers.com/help/source-engine-performance-guide/
>>>
>>> ----- Original Message ----- From: "Andre Müller"
>>> <gbs.dead...@googlemail.com>
>>> To: "Half-Life dedicated Linux server mailing list"
>>> <hlds_linux@list.valvesoftware.com>
>>> Sent: Friday, February 04, 2011 1:30 PM
>>> Subject: [hlds_linux] Sense of ServerFPS?
>>>
>>>
>>>> Hi all,
>>>> What is the sense of the server-fps in the orangebox engine (CS:S)?
>>>> Are there any improofments when you raise the server-fps?
>>>> At the moment there are many game server providers which offer
>>>> gameservers with more than 20.000 FPS.
>>>> All of them are using a libhack to break the 1000FPS-Limit.
>>>>
>>>> They tell it's not useful, but the customers want's it to have.
>>>> I think it is the best way when Valve itself care for clarification.
>>>>
>>>> What is the best Value for fps_max. I most cases I'm using 70FPS as
>>>> limit.
>>>>
>>>> Maybe it is useful to set a fixed value of the ServerFPS like for
>>>> L4D(2).
>>>>
>>>> Greetings
>>>> DeaD_EyE
>>>> sourceserver.info
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
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