Hi.

Sorry for throwing another link in your face, but this can explain alot of it.

http://wiki.fragaholics.de/index.php/EN:Server_FAQ#How_important_is_it_to_run_a_srcds-based_server_with_high_fps.3F

Im running all my servers with fps_max 70 and that runs as good as 1K FPS.

/Chris

Sendt fra min iPhone 4

Den 04/02/2011 kl. 16.06 skrev Andre Müller <gbs.dead...@googlemail.com>:

> I really have to find an clear answer :-D
> 
> 2011/2/4 Eric Riemers <riem...@binkey.nl>:
>> We run default around 500fps, which is normal. Anything above that is like
>> ics says a waste of resource imho.
>> I still have to find a player that actually will say that he notices a
>> difference between that and 20000 fps.
>> 
>> On Fri, 04 Feb 2011 16:38:14 +0200, ics <i...@ics-base.net> wrote:
>>> This conversation comes to this list every once and a while. Fact is,
>>> network latency is the biggest problem and you can't fix the players
>>> connection if they have a bad one. Not server that runs on more than
>>> 500fps. It always fluctuates anyway. Just having 20000fps on a server is
>>> really waste of resources.
>>> 
>>> -ics
>>> 
>>> 4.2.2011 16:33, Andre Müller kirjoitti:
>>>> Official comments from Valve are useful.
>>>> I think the developers can say more about the engine.
>>>> 
>>>> 2011/2/4 Steven Hartland<kill...@multiplay.co.uk>:
>>>>> This might help you with this:-
>>>>> 
>> http://www.multiplaygameservers.com/help/source-engine-performance-guide/
>>>>> 
>>>>> ----- Original Message ----- From: "Andre Müller"
>>>>> <gbs.dead...@googlemail.com>
>>>>> To: "Half-Life dedicated Linux server mailing list"
>>>>> <hlds_linux@list.valvesoftware.com>
>>>>> Sent: Friday, February 04, 2011 1:30 PM
>>>>> Subject: [hlds_linux] Sense of ServerFPS?
>>>>> 
>>>>> 
>>>>>> Hi all,
>>>>>> What is the sense of the server-fps in the orangebox engine (CS:S)?
>>>>>> Are there any improofments when you raise the server-fps?
>>>>>> At the moment there are many game server providers which offer
>>>>>> gameservers with more than 20.000 FPS.
>>>>>> All of them are using a libhack to break the 1000FPS-Limit.
>>>>>> 
>>>>>> They tell it's not useful, but the customers want's it to have.
>>>>>> I think it is the best way when Valve itself care for clarification.
>>>>>> 
>>>>>> What is the best Value for fps_max. I most cases I'm using 70FPS as
>>>>>> limit.
>>>>>> 
>>>>>> Maybe it is useful to set a fixed value of the ServerFPS like for
>>>>>> L4D(2).
>>>>>> 
>>>>>> Greetings
>>>>>> DeaD_EyE
>>>>>> sourceserver.info
>>>>>> 
>>>>>> _______________________________________________
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>>>>>> please visit:
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>>>>>> 
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> 
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