Wow this is interesting... replay mode is "first-person" KillCams.

On Friday, 15 April 2011, Tony Paloma <drunkenf...@hotmail.com> wrote:
> Potentially relevant pastebin from psychonic:
> http://p.hlxce.com/422
>
> Diff is of eiface.h.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
> Schedel
> Sent: Thursday, April 14, 2011 11:43 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>
> This update has broken plugin which uses Valve API only :(
>
>> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
>> Source and Half-Life 2: Deathmatch are now available.  Please run
>> hldsupdatetool to receive the updates.  The specific changes include:
>>
>>
>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>
>> - Fixed a packet injection exploit in the client/server streams
>>
>> - Fixed UDP logging exploit
>>
>>    - Added a new server convar "sv_logsecret" which emits a new
>> S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
>> pre-pended
>>
>>
>>
>> Team Fortress 2
>>
>> - Added new map Koth_Badlands
>>
>> - Updated CP_Well
>>
>>    - Spawn room by second cap for each time is now a one-way door
>>
>> - Updated Training
>>
>>    - Added 3 new training courses for the Demoman, Engineer, and Spy
>>
>>    - Added the Ready for Duty achievement for completing all of the
>> training courses
>>
>> - Added a new system to associate dedicated servers with Steam
>> accounts
>>
>>    - Use the ConCommand "cl_gameserver_create_identity" in the Team
>> Fortress 2 client console to create a server account using the
>> currently logged in Steam account. This will generate values for
>> "tf_server_identity_account_id" and "tf_server_identity_token"
>>
>>    - Put the values for "tf_server_identity_account_id" and
>> "tf_server_identity_token" into your server.cfg
>>
>>    - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2
>> client console to list all of the game server accounts owned by the
>> currently logged in Steam account
>>
>> - Added a new system for coaching players
>>
>> - Added a new vote system
>>
>>    - Server convars to control the vote system
>>
>>       - sv_allow_votes                           : Allow voting?
>>
>>       - sv_vote_failure_timer                    : A vote that fails
>> cannot be voted on again during this period.
>>
>>       - sv_vote_allow_specators                  : Allow spectators to
>> vote?
>>
>>       - sv_vote_issue_changelevel_allowed        : Allow votes to change
>> levels?
>>
>>       - sv_vote_issue_kick_allowed               : Allow votes to kick
>> players from the server?
>>
>>       - sv_vote_issue_nextlevel_allowed          : Allow votes to set the
>> next level?
>>
>>       - sv_vote_issue_nextlevel_allowextend      : Allow votes to extend
>> the current map?
>>
>>       - sv_vote_issue_restart_game_allowed       : Allow votes to restart
>> the game?
>>
>>       - sv_vote_issue_scramble_teams_allowed     : Allow votes to scramble
>> the teams?
>>
>>       - sv_vote_issue_nextlevel_choicesmode      : Present players with a
>> list of maps with the lowest playtimes to choose from?
>>
>>       - sv_vote_kick_ban_duration                : How long should a kick
>> vote ban someone from the server? (in minutes)
>>
>> - Added dynamic model loading to improve performance
>>
>> - Combat Text changes
>>
>>       - Added a new convar "hud_combattext_healing" to display the
>> amount of healing done per second
>>
>>       - Added bonus points to the items displayed using Combat Text
>>
>>       - Starting position of values is now affected by range to
>> target, making it easier to see numbers when next to targets
>>
>> - Updated voice to use the Steam voice codec to improve quality
>>
>>    - Servers can toggle between th

-- 

Thanks,
- Saul

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