Wow this is interesting... replay mode is "first-person" KillCams.
On Friday, 15 April 2011, Tony Paloma <drunkenf...@hotmail.com> wrote: > Potentially relevant pastebin from psychonic: > http://p.hlxce.com/422 > > Diff is of eiface.h. > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny > Schedel > Sent: Thursday, April 14, 2011 11:43 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of > Defeat: Source and Half-Life 2: Deathmatch Updates Released > > This update has broken plugin which uses Valve API only :( > >> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: >> Source and Half-Life 2: Deathmatch are now available. Please run >> hldsupdatetool to receive the updates. The specific changes include: >> >> >> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >> >> - Fixed a packet injection exploit in the client/server streams >> >> - Fixed UDP logging exploit >> >> - Added a new server convar "sv_logsecret" which emits a new >> S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value >> pre-pended >> >> >> >> Team Fortress 2 >> >> - Added new map Koth_Badlands >> >> - Updated CP_Well >> >> - Spawn room by second cap for each time is now a one-way door >> >> - Updated Training >> >> - Added 3 new training courses for the Demoman, Engineer, and Spy >> >> - Added the Ready for Duty achievement for completing all of the >> training courses >> >> - Added a new system to associate dedicated servers with Steam >> accounts >> >> - Use the ConCommand "cl_gameserver_create_identity" in the Team >> Fortress 2 client console to create a server account using the >> currently logged in Steam account. This will generate values for >> "tf_server_identity_account_id" and "tf_server_identity_token" >> >> - Put the values for "tf_server_identity_account_id" and >> "tf_server_identity_token" into your server.cfg >> >> - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 >> client console to list all of the game server accounts owned by the >> currently logged in Steam account >> >> - Added a new system for coaching players >> >> - Added a new vote system >> >> - Server convars to control the vote system >> >> - sv_allow_votes : Allow voting? >> >> - sv_vote_failure_timer : A vote that fails >> cannot be voted on again during this period. >> >> - sv_vote_allow_specators : Allow spectators to >> vote? >> >> - sv_vote_issue_changelevel_allowed : Allow votes to change >> levels? >> >> - sv_vote_issue_kick_allowed : Allow votes to kick >> players from the server? >> >> - sv_vote_issue_nextlevel_allowed : Allow votes to set the >> next level? >> >> - sv_vote_issue_nextlevel_allowextend : Allow votes to extend >> the current map? >> >> - sv_vote_issue_restart_game_allowed : Allow votes to restart >> the game? >> >> - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble >> the teams? >> >> - sv_vote_issue_nextlevel_choicesmode : Present players with a >> list of maps with the lowest playtimes to choose from? >> >> - sv_vote_kick_ban_duration : How long should a kick >> vote ban someone from the server? (in minutes) >> >> - Added dynamic model loading to improve performance >> >> - Combat Text changes >> >> - Added a new convar "hud_combattext_healing" to display the >> amount of healing done per second >> >> - Added bonus points to the items displayed using Combat Text >> >> - Starting position of values is now affected by range to >> target, making it easier to see numbers when next to targets >> >> - Updated voice to use the Steam voice codec to improve quality >> >> - Servers can toggle between th -- Thanks, - Saul _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux