Because the download is handled with your webserver application (such as
apache), you can throttle/limit your download rate there.

On Mon, May 9, 2011 at 4:00 PM, Saint K. <sai...@specialattack.net> wrote:

> Got one last question. Is there a bandwidth rate limit per client on the
> download speed?
>
> Cheers,
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
> Sent: 09 May 2011 18:55
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] replay feature
>
> Thanks for the info. I was worried about the filesize of things but knowing
> its bzip'ed makes it more easy.
>
> Any idea's on the lagspikes we're reporting?
>
> Cheers,
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
> Sent: 09 May 2011 18:44
> To: Half-Life dedicated Linux server mailing list
> Cc: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] replay feature
>
> Also, the files are already compressed using bzip.
>
> We will be releasing a FAQ for server ops within the next day or so, which
> will include all the details. I'll post to this list and the forums.
>
> -Jon
>
> On May 9, 2011, at 8:40 AM, "Saint K." <sai...@specialattack.net> wrote:
>
> > Thanks for that.
> >
> > This rather surprises me. So I only need to offer them for download. That
> kind of punches a hole in my plan on gzipping/tarring the entire thing
> before offering it up for download.
> >
> > Cheers,
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli
> > Witt
> > Sent: 09 May 2011 16:17
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] replay feature
> >
> > You don't "offer" any of the files to your players.
> >
> > The server is logging everything on the server into the .block files, and
> when a player requests the replay of a life, the server sends a list of
> those .block files that the client was alive for, and the tf2 client
> automatically downloads them.
> >
> > Your players should never need to see the HTTP directory with all the
> files, it runs transparently to them like using a fast DL server.
> >
> >
> >
> > On Mon, May 9, 2011 at 6:15 AM, Saint K. <sai...@specialattack.net>
> wrote:
> >
> >> Hi,
> >>
> >> Is it me, or is the info regarding the replay feature a bit limited?
> >>
> >> I've enabled it just now for the first time, and I see it creating a
> >> bunch of files.
> >>
> >> 20110509-113551-pl_goldrush.dmx
> >> 20110509-113551-pl_goldrush_part_0.block
> >> 20110509-113551-pl_goldrush_part_10.block
> >> 20110509-113551-pl_goldrush_part_11.block
> >> 20110509-113551-pl_goldrush_part_12.block
> >> 20110509-113551-pl_goldrush_part_13.block
> >> 20110509-113551-pl_goldrush_part_14.block
> >> 20110509-113551-pl_goldrush_part_15.block
> >>
> >> etc etc etc.
> >>
> >> What are the .dmx and .block files used for?  And what files do I
> >> offer to my clients to download?
> >>
> >> Also, if someone has the replay feature enabled, will it just create
> >> a list like this above for the game in general, or does it record per
> user?
> >>
> >> Cheers,
> >> _______________________________________________
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> >>
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> >
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>
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