Here are some questions for your FAQ:
How does the replay feature really work? I mean, people have to hit some
keys like F6 to start recording. So, only people which started the record
can download the files? How long are people able to download the files after
they finished playing? As long as the files are available on the web server?
This means the clients gets some links only during the record, because the
record on the server is all the time, even when no one has requested a
record, correct?
Does the replay system stay after the competition? Is it planned to be
ported to other games?
Best regards
Ronny
Also, the files are already compressed using bzip.
We will be releasing a FAQ for server ops within the next day or so, which
will include all the details. I'll post to this list and the forums.
-Jon
On May 9, 2011, at 8:40 AM, "Saint K." <sai...@specialattack.net> wrote:
Thanks for that.
This rather surprises me. So I only need to offer them for download. That
kind of punches a hole in my plan on gzipping/tarring the entire thing
before offering it up for download.
Cheers,
-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: 09 May 2011 16:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay feature
You don't "offer" any of the files to your players.
The server is logging everything on the server into the .block files, and
when a player requests the replay of a life, the server sends a list of
those .block files that the client was alive for, and the tf2 client
automatically downloads them.
Your players should never need to see the HTTP directory with all the
files, it runs transparently to them like using a fast DL server.
On Mon, May 9, 2011 at 6:15 AM, Saint K. <sai...@specialattack.net>
wrote:
Hi,
Is it me, or is the info regarding the replay feature a bit limited?
I've enabled it just now for the first time, and I see it creating a
bunch of files.
20110509-113551-pl_goldrush.dmx
20110509-113551-pl_goldrush_part_0.block
20110509-113551-pl_goldrush_part_10.block
20110509-113551-pl_goldrush_part_11.block
20110509-113551-pl_goldrush_part_12.block
20110509-113551-pl_goldrush_part_13.block
20110509-113551-pl_goldrush_part_14.block
20110509-113551-pl_goldrush_part_15.block
etc etc etc.
What are the .dmx and .block files used for? And what files do I
offer to my clients to download?
Also, if someone has the replay feature enabled, will it just create a
list like this above for the game in general, or does it record per
user?
Cheers,
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http://www.ronny-schedel.de
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