Here are some questions for your FAQ:

How does the replay feature really work? I mean, people have to hit some keys like F6 to start recording. So, only people which started the record can download the files? How long are people able to download the files after they finished playing? As long as the files are available on the web server? This means the clients gets some links only during the record, because the record on the server is all the time, even when no one has requested a record, correct?

Does the replay system stay after the competition? Is it planned to be ported to other games?

Best regards

Ronny

Also, the files are already compressed using bzip.

We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums.

-Jon

On May 9, 2011, at 8:40 AM, "Saint K." <sai...@specialattack.net> wrote:

Thanks for that.

This rather surprises me. So I only need to offer them for download. That kind of punches a hole in my plan on gzipping/tarring the entire thing before offering it up for download.

Cheers,

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: 09 May 2011 16:17
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay feature

You don't "offer" any of the files to your players.

The server is logging everything on the server into the .block files, and when a player requests the replay of a life, the server sends a list of those .block files that the client was alive for, and the tf2 client automatically downloads them.

Your players should never need to see the HTTP directory with all the files, it runs transparently to them like using a fast DL server.



On Mon, May 9, 2011 at 6:15 AM, Saint K. <sai...@specialattack.net> wrote:

Hi,

Is it me, or is the info regarding the replay feature a bit limited?

I've enabled it just now for the first time, and I see it creating a
bunch of files.

20110509-113551-pl_goldrush.dmx
20110509-113551-pl_goldrush_part_0.block
20110509-113551-pl_goldrush_part_10.block
20110509-113551-pl_goldrush_part_11.block
20110509-113551-pl_goldrush_part_12.block
20110509-113551-pl_goldrush_part_13.block
20110509-113551-pl_goldrush_part_14.block
20110509-113551-pl_goldrush_part_15.block

etc etc etc.

What are the .dmx and .block files used for?  And what files do I
offer to my clients to download?

Also, if someone has the replay feature enabled, will it just create a
list like this above for the game in general, or does it record per user?

Cheers,
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http://www.ronny-schedel.de


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