Friday updates are just stupid. They work for no one, and when things go wrong (ie 20% of the time for actual updates), they're not fixed until Monday. They work on the West Coast in the States, it isn't an acceptable time for anyone in North America.
Apparently competitive TF2 is cared about by Valve, and they're supposedly doing everything they can to preserve it. However with these unthoughtful, ill-thought out update dates, they're just killing communities. No one has an infinite amount of money to continue supporting servers for these games while the system requirements to run them continue to increase. As an Example, Sandy Bridge should bring CSS back to what we were at with Episode 1. This is a year later after the 'new' engine came out. Sure, you get the fanboys that say "It's not like you're forced to run servers", you're right, we're not. We do it for fun, because we enjoy the games, because we have friends who enjoy the games. Eventually the money train and patience is going to run out, then we're going to be where we are for L4D (Mind you it was setup for failure). On a side note, my client is still completely buggered from the April 14th update. I cannot seem to play for more then 20minutes without crashing out with an invalid pointer. While some may find this acceptable, for match play, it simply isn't. Dedicate some time for SRCDS. While focusing on clients brings in revenue, without servers, you're just as hooped. Better server software makes it easier for Communities to expand, and host larger servers which is what players enjoy. It's a push and pull system, without servers you wont get clients. If it's cheap to throw up servers, more clients will buy your game. Kyle. http://www.youtube.com/watch?v=MKXp17Udsjk&hd=1 On Sun, May 15, 2011 at 12:14 PM, Black V . <bla...@paradise.net.nz> wrote: > Oh we'll get the tf2 team to mail you directly next time to see if it's a > convenient time in your busy schedule for them to release a patch > > -----Original Message----- > From: alon.gub...@gmail.com > Sent: Sunday, 15 May 2011 10:54 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > +1. > > On Sat, May 14, 2011 at 4:46 AM, Ross Bemrose <rbemr...@vgmusic.com> wrote: > >> If by "in time" you meant "during" I'd agree. >> >> >> On 5/13/2011 9:43 PM, Eli Witt wrote: >> >>> Right in time for our weekly community event! >>> >>> Thanks guys ;) >>> >>> >>> >>> On Fri, May 13, 2011 at 9:18 PM, Jason Ruymen<jas...@valvesoftware.com >>> >wrote: >>> >>> A required update for Team Fortress 2 is now available. The specific >>>> changes include: >>>> >>>> - Fixed a server crash caused by a mismatched items schema >>>> >>>> Jason >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux