No, you run the command in TF2, you don't even have to be in a server. Then
you add the output to your server.cfg.

On Thu, Jun 23, 2011 at 3:46 PM, clad iron <cladi...@gmail.com> wrote:

> maybe i'm not understanding correctly.
> Say i have 5 servers, does  "cl_gameserver_create_identity" have to be run
> 5
> times getting a new id each time?
>
> i ran it once and pasted the info into each server.cfg
>
> On Thu, Jun 23, 2011 at 6:38 PM, Tony Paloma <drunkenf...@hotmail.com
> >wrote:
>
> > Perhaps a dumb question, but you created three different identities, ya?
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
> iron
> > Sent: Thursday, June 23, 2011 3:33 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon
> >
> > note to valve.
> > i setup
> > tf_server_identity_account_id nnnnn
> > tf_server_identity_token "xxxxx"
> >
> > a few weeks ago on 3 servers, but when checking the status on it with
> > "cl_gameserver_list" it only shows 1 server added.
> > The above cvars are in the server.cfg
> >
> > On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName!
> > <ad...@topnotchclan.com>wrote:
> >
> > > Thanks for the headsup, cant wait for the update!
> > >
> > > On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith <er...@valvesoftware.com>
> > > wrote:
> > >
> > > > We're preparing to release a mandatory Team Fortress 2 update this
> > > > afternoon. This update includes a new matchmaking system for
> > > > clients. To learn how you can use this to drive traffic to your
> > > > server(s) follow this
> > > > link:
> > > >
> > > >
> > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> > > >
> > > > We have also put together a FAQ with extra info.  You can check it
> > > > out
> > > > here:
> > > >
> > > >
> > > > -Eric
> > > >
> > > >
> > > > _______________________________________________
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> > > >
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