>
> You should register each server you run so each server has its own
> identity. The same server identity ID must not be shared between servers.
>
This does not imply to run that same cvar for each server. it only says not
to run the same id.
"cl_gameserver_reset_identity" implies that the ID would be reset, so does
it reset all the id's to 0 which in that case all the servers would have to
have new ID's created ?

That is why i didn't just assume running "cl_gameserver_create_identity" 5
times would be correct.


On Thu, Jun 23, 2011 at 6:52 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:

> Yep. Run it 5 times. Also that question is answered in the FAQ.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
> Sent: Thursday, June 23, 2011 3:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon
>
> maybe i'm not understanding correctly.
> Say i have 5 servers, does  "cl_gameserver_create_identity" have to be run
> 5
> times getting a new id each time?
>
> i ran it once and pasted the info into each server.cfg
>
> On Thu, Jun 23, 2011 at 6:38 PM, Tony Paloma <drunkenf...@hotmail.com
> >wrote:
>
> > Perhaps a dumb question, but you created three different identities, ya?
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad
> > iron
> > Sent: Thursday, June 23, 2011 3:33 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Mandatory TF2 update coming this afternoon
> >
> > note to valve.
> > i setup
> > tf_server_identity_account_id nnnnn
> > tf_server_identity_token "xxxxx"
> >
> > a few weeks ago on 3 servers, but when checking the status on it with
> > "cl_gameserver_list" it only shows 1 server added.
> > The above cvars are in the server.cfg
> >
> > On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName!
> > <ad...@topnotchclan.com>wrote:
> >
> > > Thanks for the headsup, cant wait for the update!
> > >
> > > On Thu, Jun 23, 2011 at 3:09 PM, Eric Smith
> > > <er...@valvesoftware.com>
> > > wrote:
> > >
> > > > We're preparing to release a mandatory Team Fortress 2 update this
> > > > afternoon. This update includes a new matchmaking system for
> > > > clients. To learn how you can use this to drive traffic to your
> > > > server(s) follow this
> > > > link:
> > > >
> > > >
> > > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> > > >
> > > > We have also put together a FAQ with extra info.  You can check it
> > > > out
> > > > here:
> > > >
> > > >
> > > > -Eric
> > > >
> > > >
> > > > _______________________________________________
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