Yay!

On Wed, Jun 29, 2011 at 5:00 AM, Kigen <theki...@gmail.com> wrote:

> Ooo, more fixes.
>
> On Tue, Jun 28, 2011 at 8:57 PM, Jason Ruymen <jas...@valvesoftware.com>
> wrote:
> > Required updates for Team Fortress 2 are now available.  Please run
> hldsupdatetool to receive the updates.  The specific changes include:
> >
> > - Fixed a case where CritBoost effects were being removed from players
> being healed.
> > - Fixed a problem with Arena mode first blood CritBoost not removing
> itself at the correct time.
> > - Fixed a bug where Demomen kept their leftover charge amount when
> self-aborting charges (you'll still keep leftovers when stopped by enemy
> airblasts)
> > - Fixed the problem that was causing Strange Demoman shields to not
> accumulate kills.
> > - Fixed a bug where the Reserve Shooter would minicrit against swimming
> targets.
> > - Tomislav spin-up reduction has been reduced from 75% to %40 (so it now
> spins-up slower)
> > - Made the Jumper's Jeepcap and Pocket Medic craft-able.
> > - Updated the bot navigation files for several maps.
> > - Added an entry for "Call Vote" to the Options->Keyboard Settings, so
> you can bind a key to it.
> > - Updated the gamehaptics file:
> >    - Added/Refined recoil/draw/crit/reload forces for all of the new
> weapons in the Uber Update.
> >    - Refined all Rocket Launcher Forces recoil forces to feel more true
> to recoil animation.
> >    - Tuned Brass Beast recoil to have less of an impact on your aiming
> reticle.
> >
> > Jason
> >
> >
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> >
>
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