If you have only a few servers you could set the immutable bit with the root user.
chattr +i -V /path/to/file/objects.txt

With it the file/permission/ownerships can not be changed until the bit is removed.

Am 29.06.2011 05:38, schrieb clad iron:
objects.txt
To allow 2 dispensers and modify the amount needed to build them and the
time it takes to build them.

As for the motd and the map file i have those edited in the commandline.
Which also makes me want to ask.  if the map file is over wrote , what is
the point of adding "background01" the list each time it's over wrote  ?

On Tue, Jun 28, 2011 at 10:42 PM, Milton Ngan<mil...@valvesoftware.com>wrote:

Which files are you updating that are being overwritten? In many cases
there are convars to change the file you use for a particular function. In
cases where you can't (e.g motd.txt while using sv_pure 2) you can just set
the file to be read-only and the file will not be clobbered.

M.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, June 28, 2011 7:36 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

This is really starting to be a load of crap . The issues involved to
update
servers.
Files that we edit for our server get over wrote.  ( if a file is having to
be over wrote on an update, what is so hard about it backing up the edited
file ?)
The time frame it takes to update servers.
The fact that 90% of the time something breaks, whether it's a valve issue
or a a metamod/sourcemod issue.  ( i know the plugins breaking are not
valves fault, but they don't help the issue).

I'm about ready to just shut down the servers we host, and let everyone
else
worry about the headaches.



On Tue, Jun 28, 2011 at 10:24 PM, Tom Grant<aksu...@gmail.com>  wrote:

I've gotten that message a few time as well. Just keep trying to update,
I'm
sure the content servers are under a good load right now!

On Tue, Jun 28, 2011 at 10:22 PM, clad iron<cladi...@gmail.com>  wrote:

i'm getting alot of these since the f2p update. Same on tf2 and dods.


Stopping the game server...
Game server has been stopped.
Checking bootstrapper version ...
  Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Day of Defeat Source Base Content' version 68


Connection Reset, WinSock Error 10054 "Connection reset by peer"
Starting the game server...
Game server has been started.
The Steam update has completed. You may close this window.



On Tue, Jun 28, 2011 at 10:16 PM, Chris Oryschak<ch...@oryschak.com>
wrote:

Is anyone's Linux server quitting and failing to start/autoupdate?
Here is what my console looked like:


Dropped replay from server (Server shutting down)
L 06/28/2011 - 22:11:49: server_message: "quit"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110628221149_1.dmp
Tue Jun 28 22:13:23 EDT 2011: Server Quit

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Jason
Ruymen
Sent: Tuesday, June 28, 2011 9:58 PM
To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life
dedicated
Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  Please run
hldsupdatetool to receive the updates.  The specific changes include:

- Fixed a case where CritBoost effects were being removed from
players
being
healed.
- Fixed a problem with Arena mode first blood CritBoost not removing
itself
at the correct time.
- Fixed a bug where Demomen kept their leftover charge amount when
self-aborting charges (you'll still keep leftovers when stopped by
enemy
airblasts)
- Fixed the problem that was causing Strange Demoman shields to not
accumulate kills.
- Fixed a bug where the Reserve Shooter would minicrit against
swimming
targets.
- Tomislav spin-up reduction has been reduced from 75% to %40 (so it
now
spins-up slower)
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Updated the bot navigation files for several maps.
- Added an entry for "Call Vote" to the Options->Keyboard Settings,
so
you
can bind a key to it.
- Updated the gamehaptics file:
    - Added/Refined recoil/draw/crit/reload forces for all of the new
weapons
in the Uber Update.
    - Refined all Rocket Launcher Forces recoil forces to feel more
true
to
recoil animation.
    - Tuned Brass Beast recoil to have less of an impact on your
aiming
reticle.

Jason


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