I forgot to mention earlier today that, since no one else did, I can confirm
that it all works as it should as far as this stuff goes, now. Hopefully
this confirmation helps someone else who is in the position I was before :P

On Fri, Jul 1, 2011 at 4:11 PM, Jeff Sugar <jeffsu...@gmail.com> wrote:

> Can anyone confirm that, as long as sv_visiblemaxplayers set to 24, it
> displays both the player count and max players properly in both the Steam
> browser and TF2's? If so, does it require the replays to be enabled in the
> command line, or can you do so in your server.cfg and it still works?
>
> Given the track record on these kinds of fixes, I'm wary of just jumping in
> and hoping it's fixed, especially considering it requires a restart each
> time it's enabled/disabled if you do it the command line way. These bugs
> were the only thing keeping us from enabling them, so I'm crossing my
> fingers here.
>
>
>
> On Fri, Jul 1, 2011 at 2:55 PM, Ross Bemrose <rbemr...@vgmusic.com> wrote:
>
>> The in-game server browser was never the problem for me... it was showing
>> properly the last time I checked it (24/24 players).
>>
>> It's the Steam browser that has been wrong, since roughly 2009, whenever
>> SourceTV (or now replay) is enabled, showing 24/25 players for a full
>> 24-player server.
>>
>> We know why this is: The Steam server browser doesn't display bots.
>>  However, this naive decision doesn't take into account bots that are always
>> present and increase maxplayers, such as SourceTV or replay.
>>
>>
>> On 7/1/2011 4:08 PM, Jonah Hirsch wrote:
>>
>>> My server with replays no longer acts as if replay is a bot, and the
>>> in-game
>>> server browser is no longer out of 23, so something was fixed in this
>>> update
>>> related to the replay bot and player count.
>>> -----------------------
>>> Jonah Hirsch
>>>
>>>
>>>
>>> On Fri, Jul 1, 2011 at 12:28 PM, Flubber<flub...@gmail.com>  wrote:
>>>
>>>  My server with replay still report 24/25, i have to change
>>>> sv_visiblemaxplayers to 24 in order to correct it.
>>>>
>>>> 2011/7/1 Claudio 
>>>> Beretta<beretta.claudio@gmail.**com<beretta.clau...@gmail.com>
>>>> >
>>>>
>>>>  HLDS updater has this feature too:
>>>>> Steam.cfg
>>>>> PreferredContentServerIDs = "id1 id2 id3"
>>>>> where idX should be the valve content server ID as seen on
>>>>> http://store.steampowered.com/**stats/content/<http://store.steampowered.com/stats/content/>
>>>>>
>>>>> In my experience, clients almost always download much faster than the
>>>>>
>>>> HLDS
>>>>
>>>>> download tool, it even looks like they download multiple files in
>>>>>
>>>> parallel.
>>>>
>>>>> On Fri, Jul 1, 2011 at 8:33 PM, Ian R. Justman<i...@ian-justman.com>
>>>>> wrote:
>>>>>
>>>>>  On 07/01/2011 10:57, Claudio Beretta wrote:
>>>>>>
>>>>>>  the funny thing is that clients ALWAYS download stuff faster than
>>>>>>>
>>>>>> servers
>>>>>
>>>>>> Probably because the clients have their own download servers, and you
>>>>>>
>>>>> can
>>>>
>>>>> tell your client where to pick up upates, which for me is either San
>>>>>>
>>>>> Jose,
>>>>>
>>>>>> CA (when I'm at my current place of residence, Fresno, CA) or
>>>>>>
>>>>> Sacramento,
>>>>
>>>>> CA
>>>>>
>>>>>> (when I'm at my hometown of North Highlands, which is near
>>>>>> Sacramento).
>>>>>>
>>>>>  I
>>>>>
>>>>>> don't know whether the HLDS updater has a similar ability to be so
>>>>>> configured.
>>>>>>
>>>>>> --Ian.
>>>>>>
>>>>>> --
>>>>>> Ian R. Justman
>>>>>> UNIX hacker.  Anime fan.  Any questions?
>>>>>> ianj (at) ian-justman.com
>>>>>>
>>>>>>
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>>>>>>
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>>
>>
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>>
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>>
>
>
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