the funny thing is that clients ALWAYS download stuff faster than servers

On Fri, Jul 1, 2011 at 7:49 PM, Evan <dumbd...@gmail.com> wrote:

> Do the client updates come from the same servers as the server updates? If
> so, there is now a lot more clients downloading too... Slowing everything
> down.
>
> Sent from my EVO.
> On Jul 1, 2011 1:47 PM, "Casper Zingenberg" <c...@speedgaming.pro> wrote:
> > Thats normal Anthony
> >
> >
> >
> > Den 01/07/2011 kl. 19.41 skrev Anthony Stoyanov <a...@gaming.bg>:
> >
> >> Server just freezes at "Updating Installation". 15 minutes have
> passed...
> >>> Required updates for Team Fortress 2 are now available. The specific
> changes include:
> >>>
> >>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >>> - Fixed a case where servers would accumulate ghost players
> >>> - Fixed bug with SourceTV and Replay causing player count to be off by
> one.
> >>>
> >>> Team Fortress 2
> >>> - Added lots of new Summer items, including the Refreshing Summer
> Cooler
> Key
> >>> - Added a new achievement: Escape the Heat
> >>> - Fixed a case where the client-side voting dialog would have an
> incorrect list of items
> >>> - Fixed a bug where some items would not update their team colors
> correctly
> >>> - Fixed a client backpack crash
> >>> - Updated the Lo-Fi Longwave to be paintable
> >>> - Updated the localization files
> >>>
> >>> Jason
> >>>
> >>> _______________________________________________
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> >>>
> >>
> >>
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