Sorry, the correct variable to disable to work around the problem is 
sv_parallel_sendsnapshot.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Saturday, October 15, 2011 12:18 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mysterious server crashes

Are you running with replay also? I believe there is a known issue running 
SourceTV + Replay that we are working on. The workaround is to disable 
sv_parallel_packentities. There will be a performance penalty for doing that 
though.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: Saturday, October 15, 2011 10:35 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mysterious server crashes

I can confirm that the server is not crashing anymore if the STV is disabled.

On 2011.10.15. 19:43, Henry Goffin wrote:
> Thanks for the reports about Source TV, all. No promises on a specific 
> timeline but we will obviously see what we can do.
>
>
> On Oct 15, 2011, at 7:55 AM, "Emil Larsson"<ail...@gmail.com>  wrote:
>
>> Disabling STV on the servers so far have made them far more stable, 
>> even with Sourcemod and Metamod running.
>>
>> Of course, I yet have to let them run for a few hours to see that 
>> they're stable for sure.
>>
>> On Sat, Oct 15, 2011 at 4:09 PM, Kaspars<kasp...@micro.lv>  wrote:
>>
>>> FYI I have three servers, two with only replay enabled, and third 
>>> with
>>> replay+STV. The third server (with STV) randomly crashes once a
>>> while.
>>>
>>> Will try to disable STV, too and report back.
>>>
>>>
>>> On 2011.10.15. 17:03, Emil Larsson wrote:
>>>
>>>> I disabled SourceTV (it was running alongside Replay) and it ran 
>>>> over a hour, over two maps fine (it would have crashed by now).
>>>> Since I'm suspecting STV being the cause, I'm now running it 
>>>> disabled but with SourceMod and Metamod again. Hopefully this 
>>>> should be it.
>>>>
>>>> On Sat, Oct 15, 2011 at 2:33 PM, Emil Larsson<ail...@gmail.com>
>>>> wrote:
>>>>
>>>> Got some debug info on the server without any mods loaded, and just 
>>>> sent
>>>>> it
>>>>> to Valve. Hope they can make sense out of it.
>>>>>
>>>>>
>>>>> On Sat, Oct 15, 2011 at 1:35 PM, Emil Larsson<ail...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> Nope, forgot to say but it didn't help. Disabled Sourcemod and 
>>>>> Metamod,
>>>>>> server would crash after a mapchange (or soon after). Not always 
>>>>>> happen after a mapchange, but it seems to happen when the server 
>>>>>> have a sizely population too, such as when nearly being full.
>>>>>>
>>>>>> On Sat, Oct 15, 2011 at 10:34 AM, Henry
>>>>>> Goffin<henryg@valvesoftware.**
>>>>>> com<hen...@valvesoftware.com>>wrote:
>>>>>>
>>>>>> We collect crash reports for trend analysis, and from what I can 
>>>>>> see,
>>>>>>> in
>>>>>>> the past few hours almost all Linux crash reports have metamod 
>>>>>>> or sourcemod involved. I strongly suggest disabling any server 
>>>>>>> mods and running vanilla to see if your crashes go away.
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: 
>>>>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-bounces@l
>>>>>>> ist.valvesoftware.com
>>>>>>>> [mailto:
>>>>>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-bounces@l
>>>>>>> ist.valvesoftware.com
>>>>>>>> ]
>>>>>>> On Behalf Of h...@gmx.com
>>>>>>> Sent: Friday, October 14, 2011 5:23 PM
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] Mysterious server crashes
>>>>>>>
>>>>>>> Hat Fortress 2
>>>>>>> ----- Original Message -----
>>>>>>> From: Kyle Sanderson
>>>>>>> Sent: 10/15/11 03:07 AM
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: Re: [hlds_linux] Mysterious server crashes
>>>>>>>
>>>>>>> Which game? I haven't had any servers crash since I brought them 
>>>>>>> up last night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 
>>>>>>> PM,<h...@gmx.com
>>>>>>> wrote:>   Try this instead of vanilla.>   >   a) install gdb>   b)
>>>>>>> start
>>>>>>> the
>>>>>>> server with -nobreakpad and -debug arguments: ./srcds_run>   -
>>>>>>> game tf
>>>>>>> -nobreakpad -debug +ip ...>   c) Add ulimit -c 2097152 to startup
>>>>>>> script.>   >
>>>>>>> A file named debug.log will be created when the error occurs.>   >
>>>>>>> -----
>>>>>>> Original Message ----->   From: Andrew Fischer>   Sent: 10/15/11
>>>>>>> 01:34
>>>>>>> AM>
>>>>>>> To: Half-Life dedicated Linux server mailing list>   Subject: Re:
>>>>>>> [hlds_linux] Mysterious server crashes>   >   I am seeing the same
>>>>>>> behaviour
>>>>>>> over here. Runs about an hour when full,>   then down it goes. I
>>>>>>> run a
>>>>>>> minimal set of sourcemod plugins. Was going to>   try vanilla
>>>>>>> without
>>>>>>> anything next time it crashed to see what happened. Let>   us
>>>>>>> know what
>>>>>>> you
>>>>>>> find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson<   >
>>>>>>> ail...@gmail.com>
>>>>>>> wrote:>   Anyone else get those? Server runs fine for>   about
>>>>>>> 30-90
>>>>>>> minutes
>>>>>>> (usually>   averages less than a hour), then crashes...>
>>>>>>> usually when
>>>>>>> it's
>>>>>>> full of>   players too. Only happens on our Linux servers>   too.
>>>>>>> Sourcemod
>>>>>>> does not seem>   to be the culprit (Gamedata is up to date as>
>>>>>>> far I
>>>>>>> know),
>>>>>>> though I'm>   currently testing to run one of the Linux server>
>>>>>>> with
>>>>>>> Sourcemod off.>   >   The server simple freezes and/or crashes.
>>>>>>> One of
>>>>>>> the>
>>>>>>> crashes we had earlier>   seemed to be related to the item servers
>>>>>>> screwing>
>>>>>>> up.>   ______________________________**_________________>   To
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>>>>>>>>
>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http
>>>>>>> ://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>> -- Andrew>
>>>>>>> Fischer Lightning Toads Productions, LLC
>>>>>>> www.lightningtoads.com________*
>>>>>>> *______________________________**_________
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