So if I use a plugin that renames bots but does not otherwise disguise them
as real players (no ping, no steam ids in status) I should be fine?

On Fri, Oct 28, 2011 at 2:51 PM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> We are going to add a combo box to the abuse reporting tool and enumerate
> some categories of abuse.  We hope that will help both players and agme
> servers get an idea of what we consider abusive.  However, those are just
> examples.  There will always be an "other" category, and there's a reason we
> require the description field.  The system is purposefully fuzzy.
>
> The purpose of the in-game abuse reporter is to identify game servers where
> players are not having fun, due to a game server atmosphere.  This
> negatively affects our game as a whole.  We're not going to draw a bright
> line and define precisely what is OK and what is not.  If your users are
> reporting a high degree of abuse, we're going to read the descriptions of
> what they are saying and decide if we think it's reasonable or not.
>
> As I said in the other post, if your players are having fun, I think you
> have nothing to worry about.  The purpose of this tool is locate the worst
> offenses.  We will not be straying into the gray area or punishing
> well-intentioned game server operators who experimenting with rule changes,
> or who get abuse reports just because some people don't like nocrits or
> medieval mode.
>
> I think everybody here can understand that there is quite a difference
> between purposefully concealing major rule changes (i.e. hacking the tags
> that are designed to advertise those rule changes, purposefully making bots
> look as if they are real players, etc), and customizing your server to
> provide the experience your players want.  Or locking players in place while
> certain players rush around to collect the gift drops, if those players
> didn't opt in to that experience.
>
> We just want to locate game servers that are clearly abusing players.  We
> don't need to draw a bright line because we don't plan to go near it,
> wherever it may be.
>
> - Fletch
>
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Friday, October 28, 2011 11:34 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] About the TF2 in-game abuse reporting tool
>
> That's a valid question - an abuse reporting system has been put in place,
> without telling the users what consittutes abuse (which I think would lead
> to many more false reports than not). Some guidelines (both for users and
> server operators) might be beneficial, both to keep down the number of
> nuisance reports, AND help the server operators to stay in compliance. It's
> all well and good to say that Valve reserves the right to ban servers/IP's
> for abuse, but without knowing what the rules/guidelines are, it's giving
> operators an invisible line and telling us "don't cross this".
> On Fri, Oct 28, 2011 at 2:18 PM, <doctor...@web.de<mailto:doctor...@web.de>>
> wrote:
> What is considered as abusive behaviour?
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