1. People don't play a game more because they paid more for it. 2. A class-based multiplayer FPS overlaps that much more than a team-based FPS with a singleplayer RPG? 3. Same thing applies to CS:S. TF2 players shouldn't have dropped that much from new games unless people were tired of the gameplay. 4. 57692 -> 54742 is a 5% drop, not 10%. Compare this with a 60% drop for TF2 in November. 5. This is a temporary expansion from winter break and a new patch that will subside in a month. The player count is still under CS:S.
Stop using Skyrim as a scapegoat. You cannot include people who leave TF2 every time a new game comes out as part of the TF2 playerbase. It is obvious to me that more people are playing CS:S instead of leaving for new games like TF2 players because of the lack of variety. On Sun, Dec 18, 2011 at 2:50 AM, bp <badpazzw...@gmail.com> wrote: > On Sun, Dec 18, 2011 at 11:28, Robert Paulson <thepauls...@gmail.com> wrote: >> Can you please explain why CS:S players did not drop during that time then? > > Multiple possible explanations: > > 1. Because people who have *bought the game* are more invested than F2P's > 2. Because the CS:S and the Skyrim (etc.) communities overlap less > 3. Because the above effects compound across social connections ("all > my friends are playing Skyrim and the TF2 server is empty...") > 4. Because the CS:S players also dropped by roughly 10% > 5. Because even despite this more recent drop, TF2 has still DOUBLED in size > > --bp > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux