The more slots, the bigger penalty but modifying respawn times will disqualify instantly.

-ics

18.12.2011 14:53, Mart-Jan Reeuwijk kirjoitti:
hmm, tho the range from 24-32 players gave you steeper and steeper scoring penalty, with 
32 player being the "disqualify" measure.



________________________________
From: Mike Johansen<michs...@live.no>
To: 'Half-Life dedicated Linux server mailing 
list'<hlds_linux@list.valvesoftware.com>
Sent: Sunday, 18 December 2011, 13:19
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

Well 32 slots doesn't disqualify you, it gives you a "scoring penality", or
atleast that is what I saw on the "TF2 Quickplay overview" in Steam-support.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andreas
Grimm
Sent: 18. desember 2011 12:56
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to
auth

just my comment ...

Without 32 slots and instant respawn i never never ever ever never ever
would play any second Team Fortress 2 or get the idea to host gameservers.

Thank god, that server modification is possible, so that I was able to have
fun with the game and was able to support valve with buying items. And a lot
of people in my community have the same feeling

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Robert
Paulson
Sent: Sunday, December 18, 2011 11:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to
auth

"That's not quickplay, that's Skyrim and other games being released in the
meantime, taking time from people who only have 24 hours in their day."

Can you please explain why CS:S players did not drop during that time then?

On Sun, Dec 18, 2011 at 2:26 AM, bp<badpazzw...@gmail.com>  wrote:
On Sun, Dec 18, 2011 at 10:54, Robert Paulson<thepauls...@gmail.com>
wrote:
 From the steady decline of TF2 players shown here compared to CS:S,
it is clear to me at a macro scale how quickplay is damaging TF2.
That's not quickplay, that's Skyrim and other games being released in
the meantime, taking time from people who only have 24 hours in their
day.

--bp

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