We don't need any more social media intervention into games...  once that is
integrated into any game I play I move on.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Sunday, January 29, 2012 3:30 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CS:GO hostname setting?

Just adding another vote of support. I'd love to see more server/community
interactions. If the server is linked to a steamID it would be real neat to
show that on their steam page (if they'd like to allow that). Maybe even go
full "SOCIAL MEDIA" by having some way of letting people "Like/+1/Show
Support/Whatever" the server. I'm sure that kind of metric can be mixed into
your Quickplay cauldron to further emphasis server that have people actually
enjoying themselves (or at least servers that know how to exploit a +1
button).

On Sun, Jan 29, 2012 at 8:25 AM, Peter Reinhold
<peter_va...@reinhold.dk>wrote:

> On 29.01.2012 13:28, James Puckett wrote:
>
>> Why can't you tie servers to steam groups. Add unique ID's then give 
>> the ability to assign them to a group where it is then shown in your 
>> server browser as a group server and on the groups page.
>> Why does Valve never come up with these amazing idea's?
>>
>
> Its been suggested plenty, and already works in L4D(2), so the base 
> for including this in other Source based games is already in place.
>
>
> /Peter
>
>
>
>
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