This just means fakeplayers are going to make a return. Then those servers
will get popular again and quickly.
In fact I already see hundreds of servers running them haha.
Unfortunate that Valve didn't implement clientside checks to make things
like disguised bots impossible.

On Thu, Apr 26, 2012 at 5:00 PM, Robert Paulson <thepauls...@gmail.com>wrote:

> I warned about this trend back in December and no one listened. Now
> that the Christmas and Policy of Truth honeymoon is over, you are all
> coming out of the woodwork. Though I guess it only makes sense to
> complain out of desperation now that Lotus and others are dropping
> heavily in popularity.
>
> The fact is, Valve will not do anything about it.
>
> 1. People that barely played the game complained endlessly on the SPUF
> forums about faster respawn and 33 slot servers. And now that
> quickplay has screwed those servers over, no one seems to be
> complaining there, even though plenty of people complain to us about
> having to wait 20 seconds to respawn.
>
> 2. There has not been a significant drop in players.
> http://steamgraph.net/index.php?action=graph&appid=q440&from=0
>
> 3. Since there has not been a significant drop in players, it does not
> make sense for Valve from a quantitative point of view to change
> anything.
>
> 4. The F2P business model is fundamentally at odds with 3rd party
> servers. Money that is donated to a server is lost to the Mann Co
> store. Valve has to pay for servers too, but they get a huge bulk
> discount.
>
> On Thu, Apr 26, 2012 at 10:20 AM, 1nsane <1nsane...@gmail.com> wrote:
> > That's what I was trying to say. Prior to quickplay everyone used the
> > server browser as it was the first and only option.
> > It has all the game types and maps, custom or stock. Which lead to a
> > greater variety of servers. Then when quickplay came around with free to
> > play suddenly the top servers started loosing rank. Just look at Sourceop
> > servers now. Huge community and had multiple servers in the top 10 before
> > matchmaking. Now has 1 server in top 10. Heck Sourceop had a server
> ranked
> > 0 in Valve's own ranking system. Which meant it was the most popular TF2
> > server at the time. Sourceop servers are not quickplay eligible due to 33
> > player maxslots.
> >
> > Anyway it doesn't matter. I have logs from my own servers and from those
> I
> > manage for other communities. I know for a fact that places where Valve
> > servers ping 300 make for VERY EASY server popularity. This is why I
> manage
> > 34 quickplay servers in such areas that I never need worry about filling
> >  because quickplay always fills them. Yet SOMEHOW Arena or custom map
> > servers in those areas do not fill by themselves. I wonder why. But it
> > CLEARLY has nothing to do with the fact that most players use quickplay.
> >
> > Take a popular quickplay enabled server and disable quickplay on it for a
> > day. See what happens. Except no one will do that because the outcome is
> > easy to guess.
> >
> > I'm done discussing this with you. This thread is about quickplay as it
> is
> > now. So there's no point debating server browsers or different game
> modes.
> > Let's just stay on topic.
> >
> > On Thu, Apr 26, 2012 at 12:59 PM, dan <needa...@ntlworld.com> wrote:
> >
> >> On 26/04/2012 17:32, 1nsane wrote:
> >>
> >>> Of course it doesn't. Halloween is mostly a US thing. But it was put
> first
> >>> for everyone.
> >>>
> >>
> >> Lots of people played it to get the gifts and achievements.
> >> Lots of people played on the halloween map before quickplay existed.
> >> Lots of people played on achievement_xx maps the moment an update
> appeared.
> >>
> >> Nothing you know about TF2 is secret. Valve have a blog, there are
> >> communities and forums and wikis and so on.
> >>
> >> It's almost as if Valve want people to play this game and so they
> >> advertise and tell them stuff about it.
> >>
> >> The problem your argument is always going to have is firstly that you
> can
> >> use the server browser and you haven't yet come up with a sound
> argument as
> >> to why you can do it if you think everyone else can't.
> >> What do you think makes you special? 1000 hours in the game? Did it
> really
> >> take you hundreds of hours? Really?
> >>
> >> Secondly, quickplay is a lot newer than the game. The game had millions,
> >> count them, millions of people playing it when there was no 'start
> playing'
> >> button. Explain how they joined a server.
> >>
> >> I think your idea that you're "in the know" and everyone else is dumb
> and
> >> just clicks the first button they see has little evidence to support it.
> >>
> >>
> >>  Whatever gets put first on quick play becomes successful. If barely
> anyone
> >>> used quickplay this would not be the case.
> >>>
> >>
> >> Just looking at servers with ping <= 50,  I can see plenty of full
> servers
> >> playing all the different game types that aren't first in the quickplay
> >> list, and plenty of servers that are full that are neither registered,
> >> valve's, or playing a quickplay map.
> >>
> >> The idea that payload is popular purely because it's first is complete
> >> nonsense.
> >>
> >> Besides, there's no shortage of players on CTF and Koth maps and the
> other
> >> game types.
> >>
> >> Plenty of people "playing" on achievement_idle, and trade_ and cp_orange
> >> maps
> >> None of these are on quickplay.
> >>
> >> In short, your summary of TF2 is complete and utter bullshit.
> >>
> >> If there is some issue or bug with quickplay, we'll see, but we've seen
> no
> >> evidence at all for this "big bad valve are stealing all the players"
> claim
> >>
> >>
> >> --
> >> Dan.
> >>
> >>
> >>
> >> ______________________________**_________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to