This just means fakeplayers are going to make a return. Then those servers will get popular again and quickly. In fact I already see hundreds of servers running them haha. Unfortunate that Valve didn't implement clientside checks to make things like disguised bots impossible.
On Thu, Apr 26, 2012 at 5:00 PM, Robert Paulson <thepauls...@gmail.com>wrote: > I warned about this trend back in December and no one listened. Now > that the Christmas and Policy of Truth honeymoon is over, you are all > coming out of the woodwork. Though I guess it only makes sense to > complain out of desperation now that Lotus and others are dropping > heavily in popularity. > > The fact is, Valve will not do anything about it. > > 1. People that barely played the game complained endlessly on the SPUF > forums about faster respawn and 33 slot servers. And now that > quickplay has screwed those servers over, no one seems to be > complaining there, even though plenty of people complain to us about > having to wait 20 seconds to respawn. > > 2. There has not been a significant drop in players. > http://steamgraph.net/index.php?action=graph&appid=q440&from=0 > > 3. Since there has not been a significant drop in players, it does not > make sense for Valve from a quantitative point of view to change > anything. > > 4. The F2P business model is fundamentally at odds with 3rd party > servers. Money that is donated to a server is lost to the Mann Co > store. Valve has to pay for servers too, but they get a huge bulk > discount. > > On Thu, Apr 26, 2012 at 10:20 AM, 1nsane <1nsane...@gmail.com> wrote: > > That's what I was trying to say. Prior to quickplay everyone used the > > server browser as it was the first and only option. > > It has all the game types and maps, custom or stock. Which lead to a > > greater variety of servers. Then when quickplay came around with free to > > play suddenly the top servers started loosing rank. Just look at Sourceop > > servers now. Huge community and had multiple servers in the top 10 before > > matchmaking. Now has 1 server in top 10. Heck Sourceop had a server > ranked > > 0 in Valve's own ranking system. Which meant it was the most popular TF2 > > server at the time. Sourceop servers are not quickplay eligible due to 33 > > player maxslots. > > > > Anyway it doesn't matter. I have logs from my own servers and from those > I > > manage for other communities. I know for a fact that places where Valve > > servers ping 300 make for VERY EASY server popularity. This is why I > manage > > 34 quickplay servers in such areas that I never need worry about filling > > because quickplay always fills them. Yet SOMEHOW Arena or custom map > > servers in those areas do not fill by themselves. I wonder why. But it > > CLEARLY has nothing to do with the fact that most players use quickplay. > > > > Take a popular quickplay enabled server and disable quickplay on it for a > > day. See what happens. Except no one will do that because the outcome is > > easy to guess. > > > > I'm done discussing this with you. This thread is about quickplay as it > is > > now. So there's no point debating server browsers or different game > modes. > > Let's just stay on topic. > > > > On Thu, Apr 26, 2012 at 12:59 PM, dan <needa...@ntlworld.com> wrote: > > > >> On 26/04/2012 17:32, 1nsane wrote: > >> > >>> Of course it doesn't. Halloween is mostly a US thing. But it was put > first > >>> for everyone. > >>> > >> > >> Lots of people played it to get the gifts and achievements. > >> Lots of people played on the halloween map before quickplay existed. > >> Lots of people played on achievement_xx maps the moment an update > appeared. > >> > >> Nothing you know about TF2 is secret. Valve have a blog, there are > >> communities and forums and wikis and so on. > >> > >> It's almost as if Valve want people to play this game and so they > >> advertise and tell them stuff about it. > >> > >> The problem your argument is always going to have is firstly that you > can > >> use the server browser and you haven't yet come up with a sound > argument as > >> to why you can do it if you think everyone else can't. > >> What do you think makes you special? 1000 hours in the game? Did it > really > >> take you hundreds of hours? Really? > >> > >> Secondly, quickplay is a lot newer than the game. The game had millions, > >> count them, millions of people playing it when there was no 'start > playing' > >> button. Explain how they joined a server. > >> > >> I think your idea that you're "in the know" and everyone else is dumb > and > >> just clicks the first button they see has little evidence to support it. > >> > >> > >> Whatever gets put first on quick play becomes successful. If barely > anyone > >>> used quickplay this would not be the case. > >>> > >> > >> Just looking at servers with ping <= 50, I can see plenty of full > servers > >> playing all the different game types that aren't first in the quickplay > >> list, and plenty of servers that are full that are neither registered, > >> valve's, or playing a quickplay map. > >> > >> The idea that payload is popular purely because it's first is complete > >> nonsense. > >> > >> Besides, there's no shortage of players on CTF and Koth maps and the > other > >> game types. > >> > >> Plenty of people "playing" on achievement_idle, and trade_ and cp_orange > >> maps > >> None of these are on quickplay. > >> > >> In short, your summary of TF2 is complete and utter bullshit. > >> > >> If there is some issue or bug with quickplay, we'll see, but we've seen > no > >> evidence at all for this "big bad valve are stealing all the players" > claim > >> > >> > >> -- > >> Dan. > >> > >> > >> > >> ______________________________**_________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux