Aha, so the only solution for it is to have it in different directories?
> Date: Sun, 6 May 2012 14:19:26 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
> 
> Having different games be hosted from the same directory will cause that
> issue. The problem is that Source will attempt to write a steam_appid.txt
> file containing the appid of the game you're running, and when you start a
> server for a different game, it will read that file and incorrectly assume
> you're hosting a server for the old appid, and that will lead to dropping
> clients.
> 
> On Sun, May 6, 2012 at 7:42 AM, Michael Johansen <michs...@live.no> wrote:
> 
> >
> > Hi
> > Lately i've been having issues with servers displaying something like "E3:
> > Client connected using the wrong game" and that the client gets the Steam
> > validation rejected message, this only happens on a few servers.I've seen
> > it happen on HL2MP and TF2 for now. The servers are running forked out of
> > the same directory and I'm using nemrun for updating and stuff.
> > Any solution?
> >
> >
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