No, i'm running 11 TF2 servers out of one directory, just thought it looked 
better and was easier having them in one directory, heh.

> From: sr...@dot.net
> Date: Sun, 6 May 2012 22:48:46 +0100
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
> 
> Yes. I tried to do this with a TF2 server and a garrysmod server. I was 
> forced to have 2 separate installations.
> 
> Is disk space an issue for you?
> 
> Sent from my Windows 7 Phone
> ________________________________
> From: Michael Johansen
> Sent: 06/05/2012 22:16
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Steam validation rejected
> 
> 
> Aha, so the only solution for it is to have it in different directories?
> > Date: Sun, 6 May 2012 14:19:26 -0500
> > From: voidedwea...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] Steam validation rejected
> >
> > Having different games be hosted from the same directory will cause that
> > issue. The problem is that Source will attempt to write a steam_appid.txt
> > file containing the appid of the game you're running, and when you start a
> > server for a different game, it will read that file and incorrectly assume
> > you're hosting a server for the old appid, and that will lead to dropping
> > clients.
> >
> > On Sun, May 6, 2012 at 7:42 AM, Michael Johansen <michs...@live.no> wrote:
> >
> > >
> > > Hi
> > > Lately i've been having issues with servers displaying something like "E3:
> > > Client connected using the wrong game" and that the client gets the Steam
> > > validation rejected message, this only happens on a few servers.I've seen
> > > it happen on HL2MP and TF2 for now. The servers are running forked out of
> > > the same directory and I'm using nemrun for updating and stuff.
> > > Any solution?
> > >
> > >
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